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Thread: Refugees

  1. #1
    Not your friend Member General Appo's Avatar
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    Default Refugees

    For some stupid reason I have never before noticed all the "The population of a nearby town has been expelled. It´s people seek temporary refugee here before moving on" iconds before.
    Now I´m curious as to what exactly they mean. Do they really give a temporary population bonus, and if so, how many much?
    Does it depend on the size of the expelled region? And what happenes with the refugees, to they move on and settle somewhere else? Please, tell me all about it.
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  2. #2

    Default Re: Refugees

    I've been wondering about those too.

  3. #3
    Member Member anubis88's Avatar
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    Default Re: Refugees

    Hmmmm.... I've never seen this. Is this a new EB feature?
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  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Refugees

    ive noticed it- near the Epierote capital.....
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  5. #5
    Not your friend Member General Appo's Avatar
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    Default Re: Refugees

    I´ve noticed it in neighbouring regions to areas I have recently conquered.
    I believe I had always exterminated or enslaved the population when this happened, but I am not sure. It seems to me that all EB team member are avoiding this thread. Hmmm....
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  6. #6

    Default Re: Refugees

    I haven't seen these...is it possible to see a screenie?
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  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Refugees

    There is nothing wonderful about it. In vanilla, when you enslaved a settlement, the game would place a trade resource for the slaves and the population in your governed settlements would increase. The same process is happening here, but instead of slaves we've re-invisioned it as refugees, so instead of a slave resource it is a refugee camp. The same process is in place, but instead of slaves increasing the population of your governed settlements (which is silly if you think about it - the population can only really represent men of a military age rather than the entire population) it is refugees from the newly conquered province.

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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Refugees

    But the camps stay there forever, don't they? At least the one near Ambrakia never disappears.

  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: AW: Refugees

    No they stay there for a number of turns, length probably depends on some odd calculation that RTW and I don't know about.

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  10. #10
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Refugees

    I believe it depends on the amount of people that are enslaved/displaced and the number of towns you have to send them to. So if you 'enslave' a town with 30,000 people and you only have a hand full of towns, it will take several years for the resource to disappear.


  11. #11
    Member Member TWFanatic's Avatar
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    Default Re: Refugees

    Do they go only to towns with governors, as the slaves did in vanilla?
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  12. #12
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Refugees

    Did mention that in my post.

    The same process is in place, but instead of slaves increasing the population of your governed settlements (which is silly if you think about it - the population can only really represent men of a military age rather than the entire population) it is refugees from the newly conquered province.
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  13. #13
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Refugees

    .
    Quote Originally Posted by Foot
    No they stay there for a number of turns, length probably depends on some odd calculation that RTW and I don't know about.

    Foot
    Quote Originally Posted by MarcusAureliusAntoninus
    I believe it depends on the amount of people that are enslaved/displaced and the number of towns you have to send them to. So if you 'enslave' a town with 30,000 people and you only have a hand full of towns, it will take several years for the resource to disappear.
    IIRC that was a flat 10 turns in vanilla but I may be wrong.
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    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Refugees

    Quote Originally Posted by Mouzafphaerre
    IIRC that was a flat 10 turns in vanilla but I may be wrong.
    I think it was 20 turns. However, in my 0.81 Makedonian campaign, I conquered Ambrakia at about 267, and the refugee camp was still there when I quit at 189. Can't say if it was there right from the start though.

  15. #15
    Not your friend Member General Appo's Avatar
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    Default Re: AW: Re: Refugees

    Hmmm.... it does indeed seem as the Ambrakian one is permanent. Mine has been then for several decades now, without any neaerby town being conquered. I´m pretty sure it was there from the begining, can´t say for certain though. Is this intended, and if so, why?
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  16. #16

    Default Re: AW: Re: Refugees

    It would be good if you could make refugee legions ie a german-Roman legion or am African-Roman legion s'uppose the legion locaation already makes up for that.

  17. #17
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: AW: Re: Refugees

    Well, about governed settlements, if everyone deselected automanagement (meaning they governed all the settlements) I suppose the enslavement would mean population would increase evenly spread out across the empire. Better than that time I enslaved Rome as Macedon in Vanilla with only family members in Pella (the rest on campaign) and all of a sudden from a minor city Pella shot up to become a huge city with 10000 people over quota.


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  18. #18
    EBII Mod Leader Member Foot's Avatar
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    Default Re: AW: Re: Refugees

    I doubt that would be the case. I'm sure it is in fact what setttlements you have governors in .

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  19. #19

    Default Re: Refugees

    Foot is right. Always handy to consider, when you are about to storm the gates of a settlement. Or as a means of increasing the population of a settlement, when a general is nearby to get the refugees in.

  20. #20
    Not your friend Member General Appo's Avatar
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    Default Re: Refugees

    OKay, but what about the Ambrakian one? I´ve looked through some of my own screenshots as well as some by other people, and it always seems to sit there, at the same damn place. Is this a bug, or is there a reason for it to be there? Either case, I would very much like to know.
    The Appomination

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