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Thread: Marian Reforms Already Happened?

  1. #1
    Mediæval Auctoriso Member Member TheSilverKnight's Avatar
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    Default Marian Reforms Already Happened?

    How do I set it in a campaign that the Marian Reforms have already taken place? It's for a campaign I'm making, taking place in 70 B.C.

    Any help would be appreciated. Thanks
    "I'm like the Vikings -- I come here, I steal your women, your booze, your dough, and then I go back home." ~ Wiz
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  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Marian Reforms Already Happened?

    I dont know if you can do that.

    What can do however is remove all pre marian reform units and change all the marian reform units so that they no longer the reforms. At least that would probably be your best option.

  3. #3
    nudge nudge, wink wink Member GrimSta's Avatar
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    Default Re: Marian Reforms Already Happened?

    or you could change the requirements for the marian reforms to take place, you could make them require the start date and a low level barracks for example.
    "I'm right and everyone else is wrong or has taken too much LSD."

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    Mediæval Auctoriso Member Member TheSilverKnight's Avatar
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    Default Re: Marian Reforms Already Happened?

    Quote Originally Posted by GrimSta
    or you could change the requirements for the marian reforms to take place, you could make them require the start date and a low level barracks for example.
    How would I do that?
    "I'm like the Vikings -- I come here, I steal your women, your booze, your dough, and then I go back home." ~ Wiz
    "Play RTW and wait till 1,000 people die and look at them from above. Then tell me it was worth the oil." - Byzantine Prince

  5. #5
    nudge nudge, wink wink Member GrimSta's Avatar
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    Default Re: Marian Reforms Already Happened?

    i may need to think about that :P
    "I'm right and everyone else is wrong or has taken too much LSD."

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    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Marian Reforms Already Happened?

    Quote Originally Posted by TheSilverKnight
    How would I do that?
    You cant. Marian reforms are hardcoded.

    And either way there is still the 'random' element. So even if you could do that theres a good chance you wont have the marian reforms for several turns.

  7. #7
    Member Member aleajactaest's Avatar
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    Default Re : Re: Marian Reforms Already Happened?

    Is it for RTW 1.3 ? If yes, it is possible to ‘desactivate’ marian reforms. Look in ‘bi\data\world\maps\campaign\barbarian_invasion\descr_strat.txt’, you have these lines :

    start_date 363 summer
    end_date 476 summer

    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    brigand_spawn_value 10
    pirate_spawn_value 12

    You can use ‘marian_reforms_disabled’ in RTW 1.3. It’s works also.

  8. #8
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Marian Reforms Already Happened?

    does rbellng characters also work?
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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Marian Reforms Already Happened?

    I dont know if you can do that.

    What can do however is remove all pre marian reform units and change all the marian reform units so that they no longer the reforms. At least that would probably be your best option.
    What he sayd .. just remove the pre-marian units from the export_descr_buildings.txt file and remove the "and marian_reforms" from the end of the units that has it...
    Also from the descr_strat.txt you should change the marian_reforms_enabled line .. just put ; in front of it ...
    IIRC this is what I've done

  10. #10
    Notepad user Member Red Spot's Avatar
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    Default Re: Marian Reforms Already Happened?

    Quote Originally Posted by Flying Pig
    does rbellng characters also work?

    With these old topics you're probably better of not reviving them but instead post a new topic, as you can see by the last reply people dont reply to a topic based on the last post, but based on the title and first post .. just a matter of increasing the odds of getting a proper answer ...

    Anyway, afaik the rebeling characters thing does work in BI, not sure about Rome though.


    G

  11. #11
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Marian Reforms Already Happened?

    I have some seperate but related questions -
    (1) Is it possible to set any of the Pre-Marian units to remain recruitable after the reforms? I want to keep Equites and Triarii handy.
    (2) How can I give Triarii the phalanx capability? (historically,the Triarii were phalanx troops,and I'd really like to impliment that into my files)
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  12. #12
    Member Member Horseman's Avatar
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    Default Re: Marian Reforms Already Happened?

    1) Yes, just remove the line "and not marian reforms" on the unit recruit line in export_buildings. This makes them buildable with or without the reforms

    Example:
    Spoiler Alert, click show to read: 
    recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms


    remove the bit in red

    2) I have done the same thing in the past and also for Libyans (makes them a bit more worthwhile!)

    Goto export_descr_unit and find Triarii and add in the red bits below

    Spoiler Alert, click show to read: 
    type roman triarii
    dictionary roman_triarii ; Triarii
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii, 60, 0, 1
    officer roman_early_centurion
    officer roman_early_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square, phalanx
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 7, 2 no, 0, 0, melee, simple, piercing, sword, 25 ,1stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 750, 315, 50, 80, 500
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    This gives them phalanx and a secondary sword attack (note the stats for this are as good as the Hastatii and Princepes which I think is right...these guys are supposed to be the verterns, why would they get worse with their swords?)

    Now you need to goto descr_medel_battle, find the Triarii and add in the red bits

    Spoiler Alert, click show to read: 
    type roman_triarii
    skeleton fs_slow_spearman, fs_slow_swordsman ; combat spear
    indiv_range 40
    texture romans_julii, data/models_unit/textures/unit_roman_triarii_julii.tga
    texture romans_brutii, data/models_unit/textures/unit_roman_triarii_brutii.tga
    texture romans_scipii, data/models_unit/textures/unit_roman_triarii_scipii.tga
    texture romans_senate, data/models_unit/textures/unit_roman_triarii_senate.tga
    model_flexi_m data/models_unit/unit_roman_triarii_high.cas, 15
    model_flexi_m data/models_unit/unit_roman_triarii_med.cas, 30
    model_flexi_m data/models_unit/unit_roman_triarii_low.cas, 40
    model_flexi data/models_unit/unit_roman_triarii_lowest.cas, max
    model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_triarii_sprite.spr
    model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_triarii_sprite.spr
    model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_triarii_sprite.spr
    model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    And jobs a goodun

  13. #13
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Marian Reforms Already Happened?

    Thanks.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

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