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Thread: Unit combinations for winning with otoresolve ?

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  1. #1

    Default Unit combinations for winning with otoresolve ?

    Hi all


    What determines the otoresolve battle result? Which kind of troops should I use ?

    Thanks in advance

  2. #2
    Member Charge's Avatar
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    Default Re: Unit combinations for winning with otoresolve ?

    from my experience, good general and lots of heavy infantry.

    cavalry/archers/dogs/elephants are ***** underpowered..
    Last edited by Charge; 02-19-2008 at 13:47.

  3. #3

    Post Re: Unit combinations for winning with otoresolve ?

    Generally, in autoresolve, the best units are ones which are very powerful in melee. The game ignores the power of missile weapons and bases the result upon an all out charge between both parties. This also applies in siege battles, where the city walls' relevance is not at all considered.

    The system also ignores the additional power of phalanxes and similar formations, so units with these attributes will simply perform as they would without the formation being enabled.

    Chariots are drastically overpowered in auto-resolve, as are other units with multiple hit-points (with the possible exclusion of elephants). If you are a faction who can use them, and you wish to do a lot of auto-resolving, they can be almost essential in deciding the fight.

    You can find a similar thread on auto-resolving battles here.

    Hope this is useful
    Last edited by Omanes Alexandrapolites; 02-19-2008 at 13:52.
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  4. #4

    Default Re: Unit combinations for winning with otoresolve ?

    Thanks very much..

    I am playing an hotseat campaign (factions are managed by humans) with several friends an thats why I asked it. Since as a rule all battles will be made otomaticly. Also to make it fair we didnt allowed usage of chariots.

    IMO, game calculates the attack and defence points of one side and other side and decides which side will be winner. Since Chariots are several hit ponits and very high attack point that is causing them to be more effective in auto battles.

    Also, Does terrain affect auto battles ? In my experience yes it does. In my seleucid campaign I attacked with a full stack to a small egyptian army on a top of hill. I am defeated...I send another stack it is also defeated. Then I decided to make the war my self an saw that Egyptian arm was standing on a very high position an consist of mainly missle units...it was impossile to get close to it since because of the heavy missle fire my units one by one routed.

    What do you think about terrain affect on auto battles?

  5. #5

    Default Re: Unit combinations for winning with otoresolve ?

    Quirinus says it does not.

  6. #6
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Unit combinations for winning with otoresolve ?

    Quote Originally Posted by Tom0
    Quirinus says it does not.
    Do I? I have no idea. Probably I was speculating.


    I suppose the general outline is:
    Auto-calc is bad for units with warcry, phalangites, missile units, elephants, cavalry in general, and especially horse archers.

    It is good for (AFAIK) chariots, stat-heavy infantry, general's bodyguards.

    Actually, pretty much what Omanes said.
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    Default Re: Unit combinations for winning with otoresolve ?

    I've noticed that the position of the unit cards, and how close they are to the front affects how much action they see. Unit cards in the front tend to recieve the most casualties. That's my on autoresolve (however little I do of it).
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  8. #8
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Unit combinations for winning with otoresolve ?

    Quote Originally Posted by Omanes Alexandrapolites

    Chariots are drastically overpowered in auto-resolve...........
    So that's why Egypt always ends up being a super power, it's the damn chariots. same goes for Briton.

  9. #9

    Post Re: Unit combinations for winning with otoresolve ?

    Quote Originally Posted by QuintusJulius-Cicero
    So that's why Egypt always ends up being a super power, it's the damn chariots. same goes for Briton.
    There are quite a few other factors also. This included the inconvenient starting positions of their units combined with the AI's standard strategy (see here). There also is the matter of the early Selcuid training strategy - millita hoplites which are not only a phalanx unit, but are also a fairly low class one.

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  10. #10
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Unit combinations for winning with otoresolve ?

    Quote Originally Posted by Omanes Alexandrapolites
    There are quite a few other factors also. This included the inconvenient starting positions of their units combined with the AI's standard strategy (see here). There also is the matter of the early Selcuid training strategy - millita hoplites which are not only a phalanx unit, but are also a fairly low class one.

    True true. Egypt does get quite a superb starting postion. The wealth is one thing, but also not surrounded by hostile factions is another.

  11. #11

    Default Re: Unit combinations for winning with otoresolve ?

    Egypt can force their entire might in one sole direction, that must be good for them.

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