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Thread: Troop Numbers,Phalanxes,& Cavalry

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  1. #1
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Troop Numbers,Phalanxes,& Cavalry

    Much more sense. Thanks! I'll go make the above changes again and see what happens.
    Last edited by Spartan198; 02-21-2008 at 16:58.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  2. #2
    Member Member Horseman's Avatar
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    Default Re: Troop Numbers,Phalanxes,& Cavalry

    Well let us know how you get on

  3. #3
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Troop Numbers,Phalanxes,& Cavalry

    Success! And I ended up not needing - show_err to find it.
    I didn't spot the comma after greek_cities in your entry.
    ... sorry,my bad.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  4. #4
    Member Member Horseman's Avatar
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    Default Re: Troop Numbers,Phalanxes,& Cavalry

    No probs thats all good!

    I would recommend leaving the -show_err in though, it doesn't effect the game but will come in handy if you intend to mod anything else

  5. #5
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Troop Numbers,Phalanxes,& Cavalry

    Yeah,I think I will.
    The Modder inside me seems to have been awakened,so I'm going to add all three gladiator types to each Roman faction,and I'm thinking of attempting to port the Theban Sacred Band over from Alexander. I'll read up that link and see what's possible.
    I know where to come if I need help.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  6. #6
    Member Member Horseman's Avatar
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    Default Re: Troop Numbers,Phalanxes,& Cavalry

    Thats how it started for me, adding a few units here and there then next thing I knew I was adding ZoR's and changing all sorts.

    Now I'm modding a complete conversion and making (well trying to make) a fantasy based mod with a whole different map!

    Once the modder inside you awakens its hard to stop!

    Good Luck

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