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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW2: Eastern Empires is back on track

    Today I took the Spartans out for a spin, and their starting position was HARD mostly down to being strapped for cash.

    It didn't really help that all the captains I had were complete thickos, dimwits, dunces, call it what you may, but the two starting units only had one acumen between them.... Then there were famines every other year.

    So, in true Spartan fashion, I decided it had to be either a) a mark of disfavour from the Olympians, or b) it was all the fault of the moral degeneracy of all the other Greeks and I had to kill them all. Either way it boils down to this: to survive as Sparta you need to blitzkreig the other Greek factions and rely on rebel-farming (whilst being careful about provoking re-emergences). It was so tough I had to save up for three years to be able to afford a watch-tower in Argos It would have been two years, but guess what? Famine...

    It was a challenge on hard, but I managed to pull through. I think expert may be impossible... it all comes down to stretching out that starting treasury and getting really good at using those early, cheap skirmishers. Once you have the economy rolling Sparta becomes the heavy infantry steamroller par excellence... you just have to get there first.

    Anyway, a few things tested out quite nicely, and Sparta definitely has a different feel to Athens, which is good.

    Re Ionia - it's a one-province wonder (like ALL the Greek factions in this scenario) and due to map limitations it's a bit un-geographical, but it's the closest I could get. For the player, Ionia has an easier start than Sparta, though it's still a toughie. There is an obvious way to go to get the ball rolling, once that's done things kick in nicely. Ionia (the province) gets a valour bonus for Rhodean Slingers, and the faction has a cost benefit on them, so a unique double advantage there. I'm really getting to like the Rhodean Slingers, used them a lot with Sparta (recruitable in any Greek province with a port to reflect them going off as mercenaries, same principle with Cretan Archers). The province is also in the Lydian recruitment zone, so the Ionians get access to Lydian Heavy Cav. Lydian Infantry and Lydian Archers.

    A few more items have gone on to the to-do list (though a lot have also been cleared from before), so definite progress is being made.

    Re: boots - yep, you need to do every figure in all 12 frames of the BIF. C&P won't help much as everything will be in a different position or angle in each frame. That's why I've not done much editing of those BIFs beyond adding shields and weapons, as those DO need to be in exactly the same place in every frame, so a quick C&P is fine.

    ps ...... What was going on with those Immortals & Royal Guards ? could it be another glitch carryied over from HTW ? hehe
    Not a glitch - tactics The Phoenician Colonial Militia stopped 'em getting off the bridge, and my missiles threw or shot everything they had into the flanks.

    Not sure who I'm going to try out next - either the Scythians or the Macedonians. I think the Macs are pretty much up to speed though (bearing in mind that in this era they were basically a bunch of backward sheep-ers pretending to be Greek). It's not until the LATE campaigns that they become anything special. And to play out Scythia, I think I want to get the 'confederation of tribes' reforms done first. All of which means I ought to stop procrastinating and get back to the 'to-do' list...
    Last edited by macsen rufus; 06-11-2016 at 22:11.
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  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default SCYTHIANS

    Got the Scythian reforms underway over the weekend, with three new units completed: Sarmatian Heavy Lancers available only in Sarmatia and Scythia.; Scythian Mercenary Horsemen and Scythian Mercenary Warband which are only available to Greek factions in the Scythian recruitment zone. Both Mercenary units can dismount to Scythian archers.

    Made a few changes to the recruitment zones for a few units - e.g. Parthian Cavalry are now restricted to Parthia, Dahaea and Bactria.

    Other units planned for the Scyths include:
    • Gelonian* Militia (medium spear infantry)
    • Saka Light Cavalry (very fast, small unit - for scouting and chasing routers mostly)
    • Saka Infantry
    • Massagetae Horse Archers
    • Dahae Heavy Cavalry
    • Parthian Infantry (as dismount only for Parthian Cavalry in sieges)
    • Maybe also a dedicated Scythian Royal Bodyguard unit - there's good archaeology to support it, and the current unit is a bit weak


    * The Geloni were of mixed Greek and Scythian blood, living in the town of Gelonus in northern Scythia. The 'town' will be represented in-game by a unique building needed to recruit the militia (will be available to Scythians and Greek factions only).

    On playing the Scythians, I think their start position is too generous, so will take away one of their provinces, and make them need to conquer the other tribes first

    More generally, made a few needed corrections to some icons etc, and have a list of other stuff which won't be save-game compatible with my current campaign, so that will have to wait til I've tested the Scyths through to 'high' era.
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  3. #3
    Member Member dimitrios the samian's Avatar
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    Default Re: SCYTHIANS

    Awesome Mac !!
    I enjoyed reading your micro AAR on the Spartans .
    Im amazed at your brisk pace re: tackling the Scyths & as you know I'm itching to play your latest creation !
    Keep up the great work Mac .

    Ok , of topic ......
    Re; those bifs I have been photoshop'n.
    I decided to try out a partially done bif on my pc , to see if my work in progress looks good on the battlefield .
    I have been following these instructions below , which you wrote many years ago .
    I use Photoshop 7 & readbif 0.1.0.2 ( purpleshogun)
    I extracted all 12 as bmp , opened in PS7 saved colour table , added boots , 1 bif modded .
    I used readbbif & imported all 12 & created the new bif .
    but !! ............ when I re-open to view it , its got purple haze all over it ?
    check out pics below ....
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    To double check , I extracted all 12 frames ... did nothing to them & created a new bif using those 12 & same thing ... purple haze
    I'm hoping im doing something basic wrong ..... I do get an error on the readbif & am wondering about the colour palette ?
    ( I save , but I have no instructions on how to re-include it)
    I am willing to put in all the hours required to mod this figure & then the Slinger we use .....
    Any help appreaciated , for the betterment of our existing troops & creation of new ones !!
    cheers
    Click image for larger version. 

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  4. #4
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: SCYTHIANS

    OK, I'll go to the BIF thing first:

    I extracted all 12 as bmp , opened in PS7 saved colour table , added boots , 1 bif modded .
    I used readbbif & imported all 12 & created the new bif .
    but !! ............ when I re-open to view it , its got purple haze all over it ?
    The bold bit - if that's really the order you did things - is probably the cause.

    You need to create the new BIF first (256x256 x 12 frames) and THEN 'import all'. It can also help if you close BIFreader and re-open again before creating a new BIF as (I seem to recall from long ago...) data from the previous image can linger and mess things up.

    The only other thought is that you have a colour table problem - when editing in PS7 are you staying in indexed mode or converting to RGB? If the latter, you need to reload the colour table when you convert back to indexed mode. On the MODE>>INDEXED menu you will be prompted for a colour table. It is safest to select 'Custom', then on the custom dialog box select LOAD and pick up the table you saved when you first opened the BMP. That way the BMP you save will be indexed correctly for loading into BIFreader.

    See if any of that helps, if not holler again


    And now for something completely Scythian...

    I've blitzed the changes and new units today. Units added are:

    • Gelonian Militia (medium spear infantry) [in Scythia only]
    • Saka Scouts (cavalry, can hide in the open, a single javelin ) [in Saka only]
    • Massagetae Horse Archers [in Massagetia only]
    • Scythian Nobles (Royal Bodyguard unit) - smaller unit, but tougher than Scythian Cavalry [in Scythia only]


    Gelonus is a pre-built, unique and indestructible building in Scythia - spearmaker2 needed with it to raise militia (was just a spearmaker but that was too easy to get...) Might need to tweak stats a bit more yet.

    Reduced starting provinces as promised, and have installed historical royal names.

    Gotta go, work beckons...
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  5. #5
    Member Member dimitrios the samian's Avatar
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    Default Re: SCYTHIANS

    Great news Macsen !! we have both made progress .
    I managed to create the new bif , was the fault of the readbif .
    I think its wise we start a new thread , so all our info is grouped .
    So more great news on in that thread ...

  6. #6
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: SCYTHIANS

    Good news indeed. You can now continue cobbling for the shoeless

    I've just started a Scythian thread - noticed you're online at the same time as me... probably down to me working nights at present.
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  7. #7
    Member Member dimitrios the samian's Avatar
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    Default Re: SCYTHIANS

    haha .. I certainly will , thorns shall not halt them .
    & with winter approaching I will also become a part time Milliner as well as Armourer


    btw ...good on the Foxes also !!

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