Most of what has been done this week has been posted into the various RoP faction threads, but there are a few still left to do. These will come in as and when I've had a good hard look at them and played the faction through to the 'high' era (70 turns).
I have now started on the reforms based around the 'province resource' idea using the invisible, indestructible 'buildings' in 50 of the 56 provinces (alas, 50 is all you can have without CTDs). Still, that makes a very powerful change to the basic set-up on the campaign map, and I can now do things I've always wished I could do. This innovation (thanks to Stazi's amazing discovery) will make for some really interesting features, and I'm developing that, firstly with the Greek factions.
There's also been a few naval reforms recently, but I need to find a way to stop the Babylonians spamming ships out of Phoenicia! Ships have gone the way of other units and are recruitable on a 'recruitment zone' system. Gandhara has a faction-unique ship, whilct in the west, two new ships are available in and around the Dalmatian coast: Lemboi and Liburnians. Phoenician and Egyptian ships are only available from Phoenician and Egyptian ports now. Era transitions also affect ships.
All factions apart from the Illyrians, Ionians and Thracians have historical kings now, with appropriate 'royal' names to get some chance of further familiar characters taking their respective thrones. Each Greek faction has a unique name list, and other points of differentiation are underway, with the 'province resource' really helping on that score.
Starting kings:
Macedonia: Alcetas I
Athens: Pisistratos I
Gandhara: Pukkusati
Sparta: Anaxandridas II
Persia: Kûru (Cyrus)
Egypt: Ahmose II
Argos: Timenos
Scythia: Idanthyrsus
Media: Astyages
Lydia: Croesus
Babylon: Neriglissar
For Illyiria and Thrace, there are no records of rulers in the exact period, and Ionia, being a League, is a bit complicated....
One more new unit has been added which doesn't appear in any faction thread, and that is the Parthian Infantry which are only available as a dismount for sieges (come on, guys, it's demeaning to have to get off your horse, we're not doing it just anywhere, you know....) As with the mounted Parthians, they have big axes and are rather good at using them.
I might have mentioned elsewhere, but Rhodean Slingers can now dismount to Heavy Slingers in sieges to enable them to hurl their pots of flaming oil at wooden walls and stockades.
A few new units are in the 'to do' list, but they'll get done in a splurge, along with straightening out custom battles - ok, that's for my benefit to test new units more easily, but it will also make custom battles playable in the final release.
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