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Thread: Missile Units & Scutarii

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  1. #1
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Missile Units & Scutarii

    The abilities are hardcoded, there is no "Triangle" formation, you have to use the ones defined by the game (see the top of EDU). In addition one of the formations must allways be either Square or Horde, and you can have at most two formations.
    Last edited by Squid; 02-28-2008 at 21:42.

    -Trait/Ancillary/Building Editor

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  2. #2
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Missile Units & Scutarii

    It didn't hurt to try.
    Last edited by Spartan198; 02-29-2008 at 00:25.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Missile Units & Scutarii

    Can a unit that has "horde" formation also have "phalanx" formation??

    Like "Macedonian Horde Phalanx Pikemen"??

  4. #4
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Missile Units & Scutarii

    Yes, a unit can have either one or two formations, and one of the formations a unit has must be Horde or Square, the other (if present) can be whatever you want it to be from the list of formations. Keep in mind if you're doing an rtw mod that bi specific formations won't work.

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    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Missile Units & Scutarii

    Now .. I tried to use horde and phalanx formations together ..

    What happened is that unit couldn't get out of the phalanx formation

    I think the same thing happens if you try to use horde with shield wall or schiltrom formations .. must use them only with square

    Me agreers with Squid ... Hard coded it is

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