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Thread: Missile Units & Scutarii

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    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Missile Units & Scutarii

    Quote Originally Posted by Quirinus
    No, I meant, IIRC, the German spear phalanx doesn't have it as a special ability-- it's just a default ability, ergo there would be one space for a special ability, correct? So if I'm right then it might be able to have phalanx units who throw javelins and then switch back to phalanx formation.
    Oh,I see. You know,I'm not sure. You might ask around here in the Modding forums. If all else fails,start a seperate thread about it. That's what I do.

    I'm currently engrossed in Extended Greek Mod and just downloaded Rise of Macedon,so I'm not really spending any time in my vanilla files

    Quote Originally Posted by Quirinus
    Not a mod person, though, so forgive me if it sounds stupid.
    I don't see anything stupid about it. I just started becoming a serious modder about two weeks ago,so I'm still a novice myself. Just give yourself a little time to figure your way through the game files and it'll start to become second nature.

    Besides,look at all the heat I seem to be getting over my unsuccessful "wedge phalanx" attempt.

    "The only stupid questions are the ones that never get asked",is what I always say
    Last edited by Spartan198; 03-03-2008 at 13:58.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

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