Most everyone seems to make em, level em up and then start trying to sieze assets. This is posted as the most effective way to use a merchant and possibly it is... I am probably 1 of the few who dosent do this at least not on a massive scale. Some reasons for this are, the micromanagment of said agents and the risk of failure and loss of investment.
Instead I try to make safe trading areas for my merchants then I build max agents for that area and just leave em there til they expire
Example of a "safe area" would be:
All the British Isles
Stockholm/oslo region (block land bridge) exploit
Palermo region (block land bridge) exploit
Marrakesh/Arguin/Timbuctu (block land bridge) exploit
Take Libya as a castle and DO NOT upgrade the roads to secure all of north africa permamently for your merchants.
I have only had 1 merchant brave enough so far to walk from cairo to timbuctu and by then my merchants there were
generating about 70-120 each turn (x4)and defended themselves easily
I do sieze assets of course, I will try to find pockets of merchants so it makes it more worth while. And I will
try to sieze when I am at war with their faction. But I have never seen the value in keeping merchants in provinces that
border other factions because rarely will they level up enough to protect themselves so I will have only wasted the 550.
If that same merchant goes to your "safe area" they will generate lets say 20 fl. per turn which means it will take around
26 turns at 20 fl. per turn to pay back your initial buy in. However... that merchant would have to be leveled up neways b4
you send him out ...sooo give or take it is about 13-17 turns to pay back. Considering that some agents seem to live forever
(50+ turns) and they generate more per turn than last.. and it quickly works in your favor.
Now consider the expense to you to locate other merchants. Watchtowers/spies/armies/ how much could you save by not trying to
find them?
You can never "lose track" of your merchant in a "safe area" ..youll get notice when he dies and you can replace him instantly
If your province is upgraded your new merchant will generate far more than the investment on mines etc. so in theory you can pay
back the 550 in less than 10 turns and make a profit at the same time. But you cannot send a merchant from cairo to stockholm
in 10 turns or less (w/o cheats hehe)
Sooo thats me.. how do you use them?
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