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Thread: Miserable Settlements

  1. #1

    Default Miserable Settlements

    Hey,

    Is there any cheat at all that will turn those blue and red faces back to green? I love the total war series, but this is the most annoying aspect of the game. -
    Ever since I got Rome. The population happiness thing just kills the game for me. Seems like I'm doing more for the population then building cash cows or cities for war machines. I hate it.
    I know that killing off a reconquered town takes too long to grow back.
    But sometimes the population just can't be made happy so I
    have to put them to the sword. Maybe it's just me, and I don't know how to run the settlements.
    Last edited by Ed TW; 02-22-2008 at 23:11.
    "This is no way for a leader to behave, but in battle it's beyond belief."

  2. #2

    Default Re: Miserable Settlements

    you can mod buildings to give happiness. Dunno about cheats.
    How to unpack specific files to they respective folders:
    make a new .cmd in Medieval II Total War\tools\unpacker and put this inside after you right-click edit.
    Code:
    unpacker --source="..\..\packs\*.pack" --destination=..\..\--filter=[name of file goes here w/o brackets]

  3. #3
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Miserable Settlements

    add_population "city" -10000

    Or build more buildings that improve public order; town hall, church, barracks, brothel, spy, garrison.
    Tosa Inu

  4. #4
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Miserable Settlements

    There is only one way to manage those malcontents.

    Build a large garrison, then leave the city. When they declare their independence, you declare war on them and lay seige. Then when you take the city back, sack it. If it happens again, exterminate them.

    Use your pillaging florins to rebuild your vital garrisons and city walls, and let the rebellious fools return to their farmery. Raising crops is for the weak and enslaved anyway.
    #Winstontoostrong
    #Montytoostronger

  5. #5

    Default Re: Miserable Settlements

    A good governer will help.

  6. #6
    Master Guar Herder Member Guru's Avatar
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    Default Re: Miserable Settlements

    Quote Originally Posted by Tom0
    A good governer will help.
    And a bad one will make things even worse. Sometimes it's better to keep the governor out of the city. They often cause religious unrest and so on...
    Pinky: "Gee Brain, what do you want to do tonight?"
    The Brain: "The same thing we do every night, Pinky - Try to take over the world!"

  7. #7
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Miserable Settlements

    Remember there's 5% happiness for every chivalry helmet your governor has.

    Also don't build Taverns etc, they may appear to give happiness bonuses but they will soon give you dread characters with the unpoplar and alcoholic line of traits.
    At the end of the day politics is just trash compared to the Gospel.

  8. #8
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Miserable Settlements

    1. Promote a MESS of captains. If you have public order problems, chances are your empire is vast. Need a bunch of high chivalry governors?

    2. Go on a crusade or jihad with about 10 generals or more in the same stack. All young, vital, and not very drunk or corrupt... yet.

    3. Take the crusade target quickly with all your generals in that stack.

    4. BOOM. Instant +5 chivalry for all your generals, including the join crusade bonus... could get up to 9 or 10 chivalry on most of them if they began with any!

    5. Ship them back to your capital and boost your trade provinces.
    #Winstontoostrong
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  9. #9

    Default Re: Miserable Settlements

    if its that annoying to u just go into ur files and mod like the town watch (like second lv town building that lets u train militia) to give a 100-200% happiness increase. u will never have to worry bout happiness again in towns :D
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  10. #10

    Default Re: Miserable Settlements

    you can just mod settlement_mechanics and mod distance to capital line that way there will be no unrest because of distance of capital which is the main reason for unrest if empire gets too large.
    How to unpack specific files to they respective folders:
    make a new .cmd in Medieval II Total War\tools\unpacker and put this inside after you right-click edit.
    Code:
    unpacker --source="..\..\packs\*.pack" --destination=..\..\--filter=[name of file goes here w/o brackets]

  11. #11

    Default Re: Miserable Settlements

    It is not just Chivalric governors who help with happiness. Dreadful governors give the same 5% bonus for each point of dread. Although it is is not happiness, it is "fear". In any case, the best governors are ones who have EITHER high chivalry or high dread. There is no advantage to having a 'neutral' governor (or general for that matter). Chivalric governors actually have a slight disadvantage in this particular case because they also give a +0.5% growth per point of chivalry, so the settlement will grow larger and become even more unruly.

    It is VERY important to note, that when you first capture a settlement, it gets a +unrest 'bonus' (visible in city details) which will decrease happiness 10-40%. It disappears after a few turns but it can be a big hassle while it lasts. The unrest depends on what action you take when you defeat the city. Occupation gives largest unrest, Sack gives medium, and Exterminate gives the lowest. Equally likely, it could be that the unrest depends on the population size, in which case Exterminate gives the lowest unrest 'bonus' simply because you only have 25% of the population left. In any case the outcome is the same in terms of happiness: Exterminated cities are easier to keep under control. I have never taken the time to figure out which one is the triggering cause.
    Last edited by ReiseReise; 02-24-2008 at 15:24.

  12. #12
    Ice stink there for a ham. Member Mystery Science Torture 3000 Champion, Mini Putt 3 Champion, Super Hacky Sack Champion, Pencak Champion, Sperm Wars Champion, Monkey Diving Champion Yoyoma1910's Avatar
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    Default Re: Miserable Settlements

    Have you tried the "Dunkin Donuts" building mod? That tends to both improve happiness and law (more constables I guess), but it lowers the health of your population.






    Otherwise you could try being nice to the people, and do things like build churches or administration buildings. People love administration buildings... because I guess it helps them get their government checks easier?
    Last edited by Yoyoma1910; 02-24-2008 at 21:03.

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  13. #13
    Knight of Fable... Member Mek Simmur al Ragaski's Avatar
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    Unhappy Re: Miserable Settlements

    I find that looking at what is causing the problem in the settlement details thing helps, if there is religious unrest build a chapel and mass produce priests, if they simply hate you, leave the settlement, let them declare independece, then exterminate their sorry asses, im having no rebels in my kingdom, not even a single farmer
    'It is not anger that drives me to destroy the Egyptian empire, but the promise of gold, a throne, and of all the ruling Pharaoh's concubines in a single night'
    -Me sacking the Egyptian cities...

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