Happily.Originally Posted by TWFanatic
As the Romani, you begin play with 5 provinces. There are a total of 199, and you have 1144 turns in which to achieve this. The solution is to find out what your rate of expansion relative to your existing size you must average per turn in order to conquer the entire map in the allotted time. This accounts for the "snowball effect" of expansion, where greater territory means greater resources means greater ability to prosecute wars. It only considers rate of expansion, however, not the many variables (like financing and order) necessary to maintain that rate.
Warning: The following contains math.
We begin with the equation s*(r^t) = F, where s is your starting number of provinces, r is your expansion rate relative to existing size, t is the number of turns of play, and F is your final number of provinces. Note that the ^ symbol indicates "to the nth power" (so that 2^3 would be "two cubed", or "two to the third power", or 2*2*2 = 8.
For example, if we began play with three provinces, and wished to achieve a total of 40 after 25 turns, we would have the equation of 3*(r^25) = 40.
Since the Romani begin with 5 provinces and we are allowing all 1144 turns to conquer 199 provinces, the equation becomes: 5*(r^1144) = 199. We want to solve for r, so that we know the necessary rate of expansion. So, here we go:
This means that each turn, your empire will need to be 1.003225354 times larger than it was on the turn before in order to reach 199 provinces in 1144 turns from a starting point of five provinces. This translates into a roughly 0.323% growth per turn.PHP Code:
' 5 * r^1144 = 199
r^1144 = 199/5 = 39.8
1144 = log[base r](39.8)
1144 = log(39.8) / log(r)
1144 * log(r) = log (39.8)
log(r) = log(39.8) / 1144
log(r) = 0.0013984992
10^log(r) = 10^0.0013984992
r = 1.003225354
If you would like to extrapolate this process to other conditions--shorter times, different number of starting provinces, or a different target number of ending provinces (particularly handy if you want to get it right down to the victory conditions themselves), here is the "end" formula:
r = 10^{[log(F/s)]/t}
So, going back to the original example of 3 starting provinces, 25 turns, and 40 end provinces, you're looking at an r value of about 1.1092, or a brique 11% growth per turn.
Got all that?
Cheers.
Editted what to make with the pretty alignment of equal signs.
Edit 2: It's worth pointing out that once you have "r", you can easily determine both A) How many provinces you need to conquer this turn, C*r, where C is your current number of provinces, and, if C*r is significantly less than 1, B) how many turns it should take you to conquer your next province, t = log[(C+1)/C] / log(r).
Edit 3: Mixed up a division and a multiplication in the "root formula" for r. This has been corrected, as well as its impact on the determination of how many turns it should take you to conquer your next province.
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