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  1. #1
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: Has anyone ever conquered the entire map?

    Quote Originally Posted by TWFanatic
    Precisely. We need a new formula to take into account the culminative effect of expansion speed.
    Happily.

    As the Romani, you begin play with 5 provinces. There are a total of 199, and you have 1144 turns in which to achieve this. The solution is to find out what your rate of expansion relative to your existing size you must average per turn in order to conquer the entire map in the allotted time. This accounts for the "snowball effect" of expansion, where greater territory means greater resources means greater ability to prosecute wars. It only considers rate of expansion, however, not the many variables (like financing and order) necessary to maintain that rate.

    Warning: The following contains math.


    We begin with the equation s*(r^t) = F, where s is your starting number of provinces, r is your expansion rate relative to existing size, t is the number of turns of play, and F is your final number of provinces. Note that the ^ symbol indicates "to the nth power" (so that 2^3 would be "two cubed", or "two to the third power", or 2*2*2 = 8.

    For example, if we began play with three provinces, and wished to achieve a total of 40 after 25 turns, we would have the equation of 3*(r^25) = 40.

    Since the Romani begin with 5 provinces and we are allowing all 1144 turns to conquer 199 provinces, the equation becomes: 5*(r^1144) = 199. We want to solve for r, so that we know the necessary rate of expansion. So, here we go:

    PHP Code:
    '  5 * r^1144 = 199
           r^1144 = 199/5 = 39.8
             1144 = log[base r](39.8)
             1144 = log(39.8) / log(r)
    1144 * log(r) = log (39.8)
           log(r) = log(39.8) / 1144
           log(r) = 0.0013984992
        10^log(r) = 10^0.0013984992
                r = 1.003225354 
    This means that each turn, your empire will need to be 1.003225354 times larger than it was on the turn before in order to reach 199 provinces in 1144 turns from a starting point of five provinces. This translates into a roughly 0.323% growth per turn.

    If you would like to extrapolate this process to other conditions--shorter times, different number of starting provinces, or a different target number of ending provinces (particularly handy if you want to get it right down to the victory conditions themselves), here is the "end" formula:

    r = 10^{[log(F/s)]/t}

    So, going back to the original example of 3 starting provinces, 25 turns, and 40 end provinces, you're looking at an r value of about 1.1092, or a brique 11% growth per turn.

    Got all that?

    Cheers.

    Editted what to make with the pretty alignment of equal signs.

    Edit 2: It's worth pointing out that once you have "r", you can easily determine both A) How many provinces you need to conquer this turn, C*r, where C is your current number of provinces, and, if C*r is significantly less than 1, B) how many turns it should take you to conquer your next province, t = log[(C+1)/C] / log(r).

    Edit 3: Mixed up a division and a multiplication in the "root formula" for r. This has been corrected, as well as its impact on the determination of how many turns it should take you to conquer your next province.
    Last edited by Landwalker; 02-23-2008 at 23:10.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  2. #2
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: Has anyone ever conquered the entire map?

    Quote Originally Posted by Landwalker
    Happily.

    Warning: The following contains math



    *screams and runs for the door*!
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  3. #3

    Default Re: Has anyone ever conquered the entire map?

    It's not really a realistic model given that it assume exponential growth. Something which is quite doable with smallish empires in which one settlement more or less matters a great deal in %; but downright impossible to achieve with medium-large-hughe empires. \

    For reliable growth models you'd be looking at some kind of 'natural' growth i.e.: something like: dy/dt=0.4y-0.1y^2. Where y is the amount of provinces you have.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  4. #4
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: Has anyone ever conquered the entire map?

    Quote Originally Posted by Tellos Athenaios
    It's not really a realistic model given that it assume exponential growth. Something which is quite doable with smallish empires in which one settlement more or less matters a great deal in %; but downright impossible to achieve with medium-large-hughe empires. \

    For reliable growth models you'd be looking at some kind of 'natural' growth i.e.: something like: dy/dt=0.4y-0.1y^2. Where y is the amount of provinces you have.
    On the scale of EB, it isn't radically impractical to use an exponential growth model, because the rate of growth is so low (0.32% for the Romani, and even single-province factions have it as low as 0.46%). At no point during the 1144 turns do you need to be capturing more than one settlement per turn (even when you're up in the 190 province area) in order to meet the goal, and given that by the time you get up that high a character probably has at least half a dozen major armies and might well capture three settlements in a single turn, the expectation, while perhaps not a realistic model, is nevertheless not unreasonable.

    A better model of growth would probably be a logistic one, where growth starts slow, then booms, then slows again as the hassles of maintaining a large empire start to occupy more of your resources. But even I'm not so bored as to try to derive a logistical model of growth for EB. ;)

    Cheers.
    Last edited by Landwalker; 02-24-2008 at 21:09.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  5. #5
    WotD 2D graphic Dude Member Gebeleisis's Avatar
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    Default Re: Has anyone ever conquered the entire map?

    gAH ,i come back home from maths at high to relax on the forums and i see more maths













    SOME ONE PLS RESCUE MEEEE!!
    *screams and runs trough the closed door*

  6. #6
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: Has anyone ever conquered the entire map?



    Cheers.
    Last edited by Landwalker; 02-24-2008 at 22:41.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  7. #7
    Member Member Hax's Avatar
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    Default Re: Has anyone ever conquered the entire map?

    Meh.

    I liked Pintsize better.

    "Gravity. I hate gravity."
    This space intentionally left blank.

  8. #8
    Member Member zooeyglass's Avatar
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    Default Re: Has anyone ever conquered the entire map?

    Quote Originally Posted by Landwalker


    Cheers.
    ah, qc pops up everywhere
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  9. #9

    Default Re: Has anyone ever conquered the entire map?

    Quote Originally Posted by Landwalker
    A better model of growth would probably be a logistic one, where growth starts slow, then booms, then slows again as the hassles of maintaining a large empire start to occupy more of your resources. But even I'm not so bored as to try to derive a logistical model of growth for EB. ;)
    Natural growth. Logistic growth. Same thing.
    And while the Math behind that one isn't too complicated... I completely agree with you: don't do it unless you are really bored.
    Last edited by Tellos Athenaios; 02-25-2008 at 02:40.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  10. #10

    Default Re: Has anyone ever conquered the entire map?

    How's this??




    I didn't cheat. Chose not to take out the Casse as EB v1.0 came out and I was playing the game on v0.8

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