The commands work with the new names as wellOriginally Posted by Aradan
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The commands work with the new names as wellOriginally Posted by Aradan
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Yes, of course they work - I meant that if you just change the external names, the commands will remain the same, ie the command for adding population to a specific will still require the old inernal name (rather pointless to mention it in the previous post, I just realised)
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Actually,no it doesn't. I changed Pergamum to Troy,Thessalonica to Pella,Sidon to Tyre,Seleucia to Babylon,etc.,and the cheats worked fine with the new names. Only thing is,Romeshell can't seem to recognize multiple-word names,as when I'd changed Carthago Nova to New Carthage and Constantinople to New Rome,no go.Originally Posted by Aradan
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
I think you'll need quoatation marks for them; but best bet is to use underscores for the internal names.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
You need to write the name using "_" .. like New Rome should be New_Rome
EDIT: Aradan was right .. quoatation marks helps
Last edited by Ibn-Khaldun; 02-29-2008 at 20:06.
Double-worded names don't have that "_" in the file,though. Carthago Nova was typed same as I just did.Originally Posted by Ibn-Khaldun
My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881
For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.
What he means is in the Romeshell when there is a two-part name for a city, you have to include a "_".
For example, "add_population 500 Carthago Nova" will not work, but:
"add_population 500 Carthago_Nova" will...or at least it should
Also, on the topic, how do you change them mid-game? I've seen it done before.
Last edited by TruePraetorian; 03-01-2008 at 07:24.
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