ok - another question
(not sure if i should post a new thread or not, but i'll carry on here for now)

i am looking at setting unit costs (both recruitment and support costs)

and i cannot find many references here to help me decide how much any given unit should cost
does anyone have a rough guide?

as this is for Lords of Midnight: TW mod the units are sort of dark ages mixed with fantasy - which means the Rome units aren't themost helpful in terms of a reference point (although better than nothing of course)

i have looked at the formulas for chance to kill - posted in the excellent Guide: The Complete EDU Guide (WIP) thread here: https://forums.totalwar.org/vb/showthread.php?t=88859)
and i have used them to get a rough idea of our new units damage dealing and staying power, but obviously there are a lot of other factors involved in terms of balancing a units costs with it's overall effectiveness
- so any clues or advice much appreciated, thanks