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Thread: Unit Description Question

  1. #1
    Member Member mitch23's Avatar
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    Default Unit Description Question

    Hi, I've read Epistolary Richard's excellent tutorial, which was very handy thanks,
    but...

    One question though: I see most of the "full" unit descriptions in the Export_units.txt seem to start with a list of unit abilities (e.g. Superior\n etc...)

    But the ones in your example do not, and also even when I put them in they do not seem to affect the in game appearance of the unit description anyway

    However - I do have a problem where I have input a 2 paragraph unit description - paragraphs seperated by \n\n - and without any preceding unit abilities - BUT in game I can only see the second paragraph of the description on screen

    So - can anyone clear up why
    a) nearly everyone puts these unit abilities into the description when they don't do anything, and
    b) why when I leave them out the first paragraph of my description doesn't display on screen??

    thanks

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Unit Description Question

    I think early patches of the game used to read the descriptions you put in (hence some mods that evolved still have them there)

    the game now works so that the abilities are automatically listed from the attributes in the EDU file. When that change was made the RTW .exe seems to have been changed so it doesn't pick up the first paragraph of the description - probably a lazy way of not changing the text files

    To get your 'first' paragraph to show up you just need to use \n\n before the first word.
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  3. #3
    Member Member mitch23's Avatar
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    Default Re: Unit Description Question

    great, thanks for that explanation Makanyane - that'll save me a bit of typing :)

  4. #4
    Member Member mitch23's Avatar
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    Default Re: Unit Description Question

    ok - another question
    (not sure if i should post a new thread or not, but i'll carry on here for now)

    i am looking at setting unit costs (both recruitment and support costs)

    and i cannot find many references here to help me decide how much any given unit should cost
    does anyone have a rough guide?

    as this is for Lords of Midnight: TW mod the units are sort of dark ages mixed with fantasy - which means the Rome units aren't themost helpful in terms of a reference point (although better than nothing of course)

    i have looked at the formulas for chance to kill - posted in the excellent Guide: The Complete EDU Guide (WIP) thread here: https://forums.totalwar.org/vb/showthread.php?t=88859)
    and i have used them to get a rough idea of our new units damage dealing and staying power, but obviously there are a lot of other factors involved in terms of balancing a units costs with it's overall effectiveness
    - so any clues or advice much appreciated, thanks

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