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Thread: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at War

  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at War

    Commander: Napoleon at War is the second game in the Commander series and is in development by Commander: Europe at War's original developer Firepower Entertainment and historical games developer The Lordz Games Studio. Both studios are working under Slitherine`s Kameleon Project umbrella.




    Commander: Napoleon at War

    THE COMMANDER SERIES EXPANDS TO THE NAPOLEONIC ERA SLITHERINE ANNOUNCES COMMANDER: NAPOLEON AT WAR

    After the surprising success of World War II hex-based strategy game Commander: Europe at War, Slitherine is pleased to announce the extension of the franchise to a new and even more challenging historical setting with Commander: Napoleon at War.


    The first in the series of high level turn based strategy games, Commander: Europe at War launched in July 2007 and, since then has received a wide array of stunning reviews from all over the world. It is now considered as one of the benchmark titles in the genre and has been translated into more than 10 languages.


    "We are very pleased with how Commander: Europe at War did in the market", said Iain McNeil, Development Director of Slitherine. "It was our first release under the Kameleon Project brand, and we are happy to have proved we can help small independent developers, not only by completing and releasing their games, but also by making them a success story in the marketplace".


    Commander: Napoleon at War is the second game in the Commander series and is in development by Commander: Europe at War's original developer Firepower Entertainment and historical games developer The Lordz Games Studio. Both studios are working under the Kameleon Project umbrella.





    "Commander: Napoleon at War will not be re-inventing the strategic approach of its predecessor", continues Iain McNeil. "We want to adapt the gameplay to the different war mechanics and troop movements of the Napoleonic era but keep the same fresh and simple gameplay approach that is easy to learn, but hard to master. Also thanks to the support of an ever growing community of fans, Commander: Europe at War has evolved into a great gaming experience and so we don't want to change too much of it".
    Features

    • 8 campaigns starting from Napoleons assault on Austria in 1805 up to the 100 days campaign ending at Waterloo in 1815.
    • Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia.
    • Huge map covering all of Europe in amazing detail
    • Research many new technologies and control the focus of your nations research.
    • Dynamic weather system including mud, snow, storms and more
    • Trade routes and pirate raids
    • Fortresses and siege warfare
    • 12 different units types including Militia, Line & Guard Infantry, Light & Heavy Cavalry, Foot & Horse Artillery, Frigates, Ships of the Line, Pirates and Privateers.
    • Recruit historic commanders such as Ney, Blucher, Wellington & many more.
    • Multiplayer via LAN, hot seat, PBEM and Internet


    More pictures at:

    www.thelordzgamesstudio.com
    www.slitherine.com
    Last edited by Myrddraal; 02-25-2008 at 13:32.

  2. #2

    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at War

    That looks pretty cool my man. Can't wait till june
    Tho' I've belted you an' flayed you,
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  3. #3
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at Wa

    No TW style battles?

    Ah, I see they're still working on a N:TW style game.

    Sounds good!

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

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    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at Wa

    If the Lordz need translation into Spanish, I could try to help them. Anyway, I am glad to see a new engine.




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  5. #5
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at Wa

    Ahh, very interesting. Can't wait till more is released. Screenshot reminds me of those Turned-Based Strategies I used to play years ago, but look closely at the minimap at the bottom of the screen - it's all of Europe! =O

    Europe and more, look out to the left of the minimap... could that be the colonies in Canada and America?
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  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at Wa

    Just a quick note. This is not the previously announced Napoleonic Strategy game being worked on by the Lordz. For more details on that game, check out the LOWN (Working Title) section on the website.

  7. #7
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at Wa

    Looking great!Keep up the good work guys!
    Ja Mata Tosainu Sama.

  8. #8

    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at Wa

    Thanks m8.

    Cheers,

    Tim aka LZ

  9. #9
    Member Member Kalle's Avatar
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    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at War

    This is great, I still enjoy Commander Europe at war very much. But that title had some flaws aswell (visit matrix games forums to read). Hope they get everything right this time!!

    Kalle
    Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.

  10. #10

    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at Wa

    The game, at all levels, is still in full development and the balancing and fine tuning of units and campaign(s) will clear up more.

    I think Johan from Firepower describes well what we try to achieve:

    Finally announced
    A lot of questions obviously already.
    Game will be like CEAW that there are 2 sides and you pick one side and control all countries on that side. Unlike CEAW, you do not conquer countries in the same way. You defeat them, get vassalage and can cross their land but countries can rise again and you have to fight them again.

    The units in screenshot and everything else in screenshot is not final. For example there are artillery units that you can buy that did not make it into the screenshots yet.

    The diplomacy might change but as of current more testing is needed to see about that. Game could work perfectly well as in CEAW where you just DoW countries and where they after being defeated are kept in a peace state but might rise again and cause uprising.Might be fun actually that one of your countries is defeated but you can still buy and research units for the future event of it joining the war again. maybe even there will be some way of having the player select when to rebellion.

    By the way, any game with the Kameleon brand on it will never delay any of Slitherine Software products. Great Battles series is Slitherine product while Kameleon products are developed by other teams so there is no overlapping.

    For the Commander series, Firepower Entertainment is doing the coding.

    If you liked CEAW, then this game is definitely going to be interesting as well. The natural shift of era makes combined arms work differently and puts emphasis on new things. For example will front lines be less beneficial since supplies go down gradually, cities and other places have MUCH higher defence bonuses and you can use artillery and siege artillery to breach their fortifications better. Leadership will be more important. Navy will have Admirals and that means you want to group your navy to have them within range of leadership (makes for interesting naval battles). Admirals also allow you to have one great pirate captain commanding your favourite privateer being able to do well. Naval units will be able to loot some of the cash or material of the vessels it attacks. Weather system is now dynamic with large icons on scree (pretty much like a weather report map) so you see whether an area is clear, mud or snow. Longitude, Latitude and terrain also has impact on the harshness of the weather. This and much more will make Commander Napoleon at War something fresh for the ppl that already like the series.

    I myself thought when seeing the different naval units of the game (splendid arts by the Lordz by the way) that I cannot wait until trying them out in real scenarios and go out sinking and looting ships and rule the seas. Anyone wants us to convert this into a pirate game instead. [:)]
    If you want to be more directly involved with the progress and development of Commander: Napoleon at War. Come and register at Slitherine`s forum and visit the CNaW board. As small independent developers we are always open to suggestions and have a listening ear towards fans and critics alike. You are more than welcome to join.

    http://www.slitherine.com/forum/

    Cheers,

    Tim aka LZ

  11. #11

    Default Re: The Lordz Games Studio, Firepower & Slitherine announce Commander: Napoleon at Wa

    For those who want to try the original first game of the series Commander: Europe at War


    http://www.egcgames.com/content.php?id=437&page=1 (score: 85%)

    http://armchairgeneral.com/index.php...&p=3521&page=1 (score: 92%)


    Cheers,

    LZ
    Last edited by Lord Zimoa of Flanders; 03-01-2008 at 18:03.

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