Finally announced
A lot of questions obviously already.
Game will be like CEAW that there are 2 sides and you pick one side and control all countries on that side. Unlike CEAW, you do not conquer countries in the same way. You defeat them, get vassalage and can cross their land but countries can rise again and you have to fight them again.
The units in screenshot and everything else in screenshot is not final. For example there are artillery units that you can buy that did not make it into the screenshots yet.
The diplomacy might change but as of current more testing is needed to see about that. Game could work perfectly well as in CEAW where you just DoW countries and where they after being defeated are kept in a peace state but might rise again and cause uprising.Might be fun actually that one of your countries is defeated but you can still buy and research units for the future event of it joining the war again. maybe even there will be some way of having the player select when to rebellion.
By the way, any game with the Kameleon brand on it will never delay any of Slitherine Software products. Great Battles series is Slitherine product while Kameleon products are developed by other teams so there is no overlapping.
For the Commander series, Firepower Entertainment is doing the coding.
If you liked CEAW, then this game is definitely going to be interesting as well. The natural shift of era makes combined arms work differently and puts emphasis on new things. For example will front lines be less beneficial since supplies go down gradually, cities and other places have MUCH higher defence bonuses and you can use artillery and siege artillery to breach their fortifications better. Leadership will be more important. Navy will have Admirals and that means you want to group your navy to have them within range of leadership (makes for interesting naval battles). Admirals also allow you to have one great pirate captain commanding your favourite privateer being able to do well. Naval units will be able to loot some of the cash or material of the vessels it attacks. Weather system is now dynamic with large icons on scree (pretty much like a weather report map) so you see whether an area is clear, mud or snow. Longitude, Latitude and terrain also has impact on the harshness of the weather. This and much more will make Commander Napoleon at War something fresh for the ppl that already like the series.
I myself thought when seeing the different naval units of the game (splendid arts by the Lordz by the way) that I cannot wait until trying them out in real scenarios and go out sinking and looting ships and rule the seas. Anyone wants us to convert this into a pirate game instead. [:)]
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