Results 1 to 30 of 34

Thread: ~Fix'n the Money Script~

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default ~Fix'n the Money Script~

    Can anyone direct me to the lines of script i should edit/delete in order to remove the awful weight of debt that the game starts the human player in. This weight is slowly eased over time, but seems to serve no purpose. If i do nothing to help this debt situation, it still just magically disappers after a year or so. What's the point in having this effect in the game anyway? It's like you start the game in anarchy. Conquering cities, just makes the whole process take longer as you get to rule more cities that are losing you -2000/turn initially. And then I have to garrison 3-4 units to keep the city happy while at the same time I'm unable to replace these units (because I'm already -8000 in debt the 2nd or 3rd turn) to take on the onslaught of the uber-rich ai. I hate the idea that I can't build anything for the first year or so, because I just have to wait out this idiotic debt process.

    EDIT: after coming to find out there is no line of script for this... i pose a new question: Does anyone have any advice on what buildings/strategies are key to survival in this game?
    Last edited by Danzifuge; 02-23-2008 at 18:22.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO