Drisos Mongol Campaign: Part 2
Spoiler Alert, click show to read:
Turn 21 - Turn 40
Spoiler Alert, click show to read:Turn #21:
Yeah! Some action at last. They attack Iwami. 870 vs. 2535. Should be winnable though.
My deploy:
first line thunderbombers and skirmishers
second line korean melee inf
third line mongolian light cavalry
heavy cavalry on the flanks.
Looking good on the hill.
...
They close in until my light cavalry start firing. Sadly they didn't come close enough to let my korean ranged units take a shot.. aw well. After some engagements on the flanks with my heavy cav, his leftover army is a chaos, and there's not much to stop my cavalry. So, I rush in my light cavalry. Now all of his 1st wave is routing. Chasing them down now. I might retreat my Heavy Cav to keep them from tiring too much. There'll be 2 more waves maybe.
Luckily, their reinforements are a mess. One-by-one slaughter instead of a second wave. Tried to take a screen of thunderbombers firing on some... kinda missed.
Trying to keep my army together. I'm losing way too much this battle. Expensive losses! A unit of CA routed through my thunderbombers, leaving only 9 alive. I lost lots of HC agains the first wave. And CA and other ranged are going to take some kills in the last stage of battle probably.
Here I just sent a unit of HC to kill another of those lonely reinforcement units..
...
Still destroying units one by one... here my thunderbombers take a good shot at a unit of YS.This screen was timed better.
...
Victory at last! I had a comp crash two days ago, had to reinstall STW. Because of that, time limit was on. (Btw, another thing, I forget to patch to 1.02. Now I have cavalry units with over 48 men. I'm afraid that might cause trouble if I went back to 1.02. So I'll finish this campaign on v1.0.)They ran out of time. I killed pretty much all of their army though. Should give me some space in the West for now.
Results:
Attacking Aki now, with 2 Light and 2 Heavy Cavalry. I hope they don't invade Iwami this turn too, that would make things problematic. Main goal is to destroy the port and gain the money from that. I'm not sure If I'll hold on to Aki for now. Will have to keep looking at loyalty.
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Spoiler Alert, click show to read:Turn #22:
Wow! This attack on Aki had surprisingly cool effect!Their Daimyo moved into Aki, making the battle 240 vs. 313. I must say that my cavalry was devastating in this battle! The Hojo moved to my deploy on a small hill (while they were defending!), I started firing. The only units that approached were a YS unit and a YA unit. His daimyo and ranged units stayed behind. I attack both Yari units from front and rear the same time, after some movement. Both rout, and his Hamamoto moves in. I managed to do the same to that one. The die surprisingly soon, including Mr. Hojo himself. The leftover Ashigaru Crossbowmen are an easy prey for my cavalry... I even manage to kill most of their CA unit with my light cavalry.
Killed 303, lost 23. This conquer gave me a nice amount of koku too.
Going well, I'd say.
So, their Daimyo is killed. I wonder, how much heirs does he have? And most of all, where is Takazaki Suenaga? He was in western Honshu before the attack on Iwami. I recall that I killed the attacking general in Iwami, but I'm not sure if it was him. I don't see him anywhere now, so good chance that it was him. So, killed their two best generals + two family members in two turns. Not to mention the severe losses they took!
Btw, looking at the map, it's quite impossible that Suenaga is still alive. Because, their armies have 1 star or less generals. Formerly he could've been in the same army with his Daimyo which would've caused him to be invisible, but the Daimyo's army is now trapped in the Aki castle.
I'm surrendering Aki for now. If I place a large enough army there to maintain loyalty, the Hojo army in Bingo can outnumber me, by attacking in Iwami or Aki. They won't get new units by revolt anyway, because they have men left in the castle, and the region will be theirs again, by default.
Plans... wait for reinforcements, lower the garrisons in Kyushu to 60 men and invade Shikuko.
Spoiler Alert, click show to read:Turn #23:
Hojo indeed have Aki back. Minor glitch: their forces in Aki are shown as an 'attacking army', while they're just standing in their own region. Weird.
Still on 2-3-unit loyalty-keeping armies in Kyushu. It's increasing slightly though.
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Spoiler Alert, click show to read:Turn #24:
Again, nothing is happening. Got some bad news, a child of Hojo has come of age and is now one of his generals. Though, it said, that's his only heir. So there's only two family members left.Conquering Japan from the rebels will be easier than defeating the Hojo, so I hope that their family members come to fight at the front.
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Spoiler Alert, click show to read:Turn #25:
I'm going to give it a try: 1 unit of Korean Spearmen in the Kyushu regions. All regions were 'Green' so I thought it could be done now.![]()
Spoiler Alert, click show to read:Turn #26:
Going fine. All is green still.
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Spoiler Alert, click show to read:Turn #27:
All going fine still. 120 men in Satsuma and Osumi. The rest of the regions 60 men. Bungo has quite an army.
Scaring: Their army in Suo has grown a lot after some troop movements. I'm afraid they might attack Nagato. That would be horrible. It would cut off Iwami. I don't dare to move troops from Iwami into Nagato either. That would make my army too small there.
Turn #28:
Attacking Iyo with my army from Bungo. The Hojo in Suo haven't moved still.
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Spoiler Alert, click show to read:Turn #29:
Ha! Very good news!!Reinforcements in Wakasa. And not just a few, full stack!
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Battle in Iyo: 528 vs. 540.
I attack on a Sunny day.
Gah. They're making it too easy. Their army is mainly Ashigaru crossbowmen. 2 units of CA and one YC unit. Only need my cavalry, frontal charge on their cuddled-up ranged units, and I attack his gen. YC unit in the rear. All routs after a short fight, and I kill nearly all. 528 kills, 49 losses.
Moving some Korean Spearmen into Iyo to keep loyalty, and attacking Tosa now.
In Central Japan, I take about half of my new army from Wakasa to attack Yamashiro. Will give a lot of money if I conquer that. + Fewer troop training abilities for my enemy.
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Spoiler Alert, click show to read:Turn #30:
There was no one in Yamashiro to defend, and in Tosa they gave up. This gave me lots of money! So, there'll come loads of reinforcements?![]()
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Moving more men from Kyushu towards Shikoku, I should be able to keep loyalty there as well.
Still concerned about Nagato indeed, Martok. Yet, I don't know a good alternative to just wait and see what happens. I hope that if they attack they don't bring their entire army, and I might be able to get another miracle victory. (Those Mongol Cavalry seem to beat anything, lol)
In central Japan I'm not conquering other regions, at least for now. Conquering more would mean more regions to defend, if they move in some troops. And there's no 'important' regions neighbouring Wakasa or Yamashiro, I guess.
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Spoiler Alert, click show to read:Turn #31:
Nothing happens...
Turn #32:
Loyalty in Kyushu is over 150% everywhere it seems. I think it's safe now. Moving my armies towards Honshu and Shikoku now. (that'll help the Suo-Nagato situation)
Moving some troops into Iyo, my Iyo army into Tosa, and attacking Awa with my army from Tosa.
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Spoiler Alert, click show to read:Turn #33:
They give up in Awa.
Loyalty in Kyushu is staying perfectly fine.
And my army in Nagato has grown. I don't think it'll be easy to conquer anymore.
Turn #34:
Kyushu is now cleared of all armies. Because of that, I have quite some troops in Shikoku. Moving some korean inf. into Awa, and attacking Sanuki with my 'elite army'.
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Spoiler Alert, click show to read:Turn #35:
They give up in Sanuki. Conquered Shikoku in very few time, and loyalty is 'Green' as you can you see. Seems like the campaign's progress is going lots faster now. I still don't dare to move my Iwami army though.
I'm now thinking of invading Iga. They have a castle there and at least 1 dojo, because they're training troops. I don't want to devide my 'Central-Japan-Army' into too small parts, but they don't seem to bring in reinforcements anyway.
Turn #36:
Nothing happens, except for:
Attacking Iga now:
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Spoiler Alert, click show to read:Turn #37:
Wicked! Reinforcements in Noto and Dewa. In Dewa a 180-men Rebel army decides to defend. Hopeless. I have 240 Heavy Cavalry, and easily defeat the with a simple frontal charge. Lost only 1, killed 178. Dewa's mine.
In Noto it's only thunderbombers and 'Korean Naginata'. Too few to keep loyalty high enough. So, I have them all move to Sado, and send in some reinforcements from Dewa. Sado has no army, but I just want to have enough men to keep up the loyalty. So, I'll have Dewa and Sado in the north, Wakasa, Yamashiro in Central Japan, and the entire islands Kyushu and Shikoku.
Iga loyalty is questionable. However, revolts are unlikely. I hope the Hojo/Rebels attack Noto, btw. Otherwise revolts will give Hojo more troops.
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Spoiler Alert, click show to read:Turn #38:
Loyalties in Shikoku are high enough... I'm lowering armies from 180 men to 120 men. Attacking Bizen with my 'elite army' now.
As you can see, Noto is still mine. Though loyalty is below 50%, no revolt yet. Probably next turn.
Iga, Sado and Dewa are all 'yellow'.
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Spoiler Alert, click show to read:Turn #39:
They gave up on Bizen.
Still no revolt in Noto. For a moment I considered moving in some troops to ensure loyalty. But that might bring Sado/Dewa in danger. Best not try.
No further movements/events.
Turn #40:
Iga, Sado and Dewa are 'Green' now.The Hojo attacked Noto so I actually lost it without revolt. Good.
No further movements/events.
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