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Thread: Baktrian CTD

  1. #1
    Member Member zombux's Avatar
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    Default Baktrian CTD

    hello everyone, I am longtime visitor and fan of EB, but I registered now because I need your help.
    I am playing as Baktria, already conquered half of the map, but I am getting persistent CTD.
    I have last fixes, clean install, no mods.
    I tried the situation a couple of times without and with script activated, still no change. seems the problem is caused in the end of Romani turn, I suspect some rebelling city, maybe their newly conquered town in scandinavia. is there any way to fix it and continue my campaign? thanks
    Last edited by zombux; 02-27-2008 at 22:30.

  2. #2
    Member Member zombux's Avatar
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    Default Re: Baktrian CTD

    savegame here: http://rapidshare.com/files/95442673/Quicksave.sav.html

    much thanks for any help!

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Baktrian CTD

    Thank you for your report .

    There are a number of ways to circumvent the rebellion CTD. You can use add_population to decrease the population until it's loyal again, or move_character a general or captain up to lay siege to it (besieged cities can't revolt). You can also force diplomacy and request the city, then give it back to them next turn. Possibly a process_cq could work too, but only rarely. If it had happened to be your own city, you could also try demolishing various buildings. Apparently the game field has a tendency to cause CTDs, but I have no clue why.
    Last edited by bovi; 02-27-2008 at 22:41.

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    Member Member zombux's Avatar
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    Default Re: Baktrian CTD

    ok seems I might try some cheats. is there a way to demolish certain building in a town I don't own? about add_population, seems I should use negative values, right?

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Baktrian CTD

    Sorry, no. We would... well, not kill... for the ability to destroy buildings by script. We'd offer a couple of prayers to whichever gods CA would prefer, though.

    Yes, you need to reduce population, so it's negative .

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  6. #6
    Member Member zombux's Avatar
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    Default Re: Baktrian CTD

    well, since stupid Romans conquered many barbarian settlements and about 6 of them are revolting, it looks bad. I tried to zero their populace, but they are still revolting. seems I have to say bye-bye to my campaign :(

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: Baktrian CTD

    I think you forgot that I mentioned more than one way about it.

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  8. #8
    Member Member zombux's Avatar
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    Default Re: Baktrian CTD

    I tried to zero the cities population and summoned full stacks of units in their cities, but they are still revolting. will try the force_diplomady cheat, but it never worked for me. also toggle_perfect_spy doesn't work. it's hard to find which city is doing this, because like a half of their territory is revolting :(

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: Baktrian CTD

    Teleport over a unit for each settlement and besiege it.

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  10. #10
    Member Member zombux's Avatar
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    Default Re: Baktrian CTD

    I got an idea - combination of force_diplomacy script and teleport my diplomat to take over the rebelling city. however, I don't have any diplomat, and I don't know how to spawn one - seems create_unit doesn't recognize diplomat character. any way to do it? thanks

  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: Baktrian CTD

    There's process_cq to make whatever is queued up in a settlement, at least. I don't know if that only takes buildings though. I would guess at process_uq for units if cq doesn't do the trick.

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  12. #12
    Member Member zombux's Avatar
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    Default Re: Baktrian CTD

    there was process_rq but it was disabled in 1.2 patch

  13. #13
    EB annoying hornet Member bovi's Avatar
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    Default Re: Baktrian CTD

    Then I guess a captain is your man.

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