Thank you for your report.
There are a number of ways to circumvent the rebellion CTD. You can use add_population to decrease the population until it's loyal again, or move_character a general or captain up to lay siege to it (besieged cities can't revolt). You can also force diplomacy and request the city, then give it back to them next turn. Possibly a process_cq could work too, but only rarely. If it had happened to be your own city, you could also try demolishing various buildings. Apparently the game field has a tendency to cause CTDs, but I have no clue why.
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