And you wouldn't happen to know what events monitor just that?![]()
And you wouldn't happen to know what events monitor just that?![]()
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I agree. I think capitals should be important especially Rome and Carthage. I think the law problems and revolts is a good idea. Also I think it should be scripted that there is always a decent sized garrison in or around Carthage.
Why especially Rome & Carthage? Why not also Alexandria, Sparta, Athens, Seleukeia, Amaseia, etc.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
what about giving to capitals substancial economical importance
by hidden resources? not sure if this could be implemented though
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Problem is a hidden resource is assigned only once; capital status on the other hand can be granted or revoked at will [well, at least in a game that is]. Not to mention the problem of multiple 'capitals' ?
Last edited by Tellos Athenaios; 08-08-2008 at 10:08.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I think if we only have it for certain factions, for example Carthage, Rome, and maybe Baktria as well. As these were all focused on a single city, which expanded, losing that city would spell almost certain doom.
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