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  1. #1
    Member Member anubis88's Avatar
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    Default Re: Some general questions about EBII

    Quote Originally Posted by Iasonis
    will all the soldiers in a unit share the same face or will there be a variety?
    They vary, look at the hellenic natives screenshot.



    So the City's will look medieval? or will you "ancientize" them?
    Europa Barbarorum Secretary

  2. #2

    Default Re: Some general questions about EBII

    Another question concerning the units: Will EB2 use the visual effects of armour upgrades that exist in M2TW? It might be superfluous, since it will require a lot of modeling, and has no real effect on the game, except that it looks good, but it would be a nice feature.


  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Some general questions about EBII

    Armour upgrades come with a hardcoded armour bonus for each level of upgrade. If this bonus could be negated then we would have many options, but as it is that bonus is stifling what we can achieve with effect.

    Foot
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  4. #4

    Default Re: Some general questions about EBII

    I see.
    Thaks for the reply.


  5. #5
    Member Member Das's Avatar
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    Default Re: Some general questions about EBII

    Quote Originally Posted by Foot
    Armour upgrades come with a hardcoded armour bonus for each level of upgrade. If this bonus could be negated then we would have many options, but as it is that bonus is stifling what we can achieve with effect.

    Foot

    why not inflate the stats to the point that the hard coded increase means nothing. I haven't read all the thread just this one post that i was directed here from elsewhere. It seems as though the numbers will act the same so long as they are all incrementally increased.

  6. #6
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Some general questions about EBII

    acting under the qthread name:
    did the spartans still use the lambda on all thier men's shields (I'm not going by EB 100%, or even 20%), or did they revert back to individualistic by 270BC?
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  7. #7
    Member Member Ashtart's Avatar
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    Default Re: Some general questions about EBII

    What will be the best configuration to play EB II?
    CREDO QUIA ABSURDUM

  8. #8
    Member Member Labrat's Avatar
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    Lightbulb Re: Some general questions about EBII

    Quote Originally Posted by anubis88
    So the City's will look medieval? or will you "ancientize" them?
    What MAA is saying is that, currently, it is not possible to change the look of the cities. There is simply no modding tool capable of doing that. Once there is, we may see some change (but modding the 3D buildings was a pain in R:TW too).

  9. #9

    Default Re: Some general questions about EBII

    any plans on exploiting Kingdoms multiplayer campaigns feature?

  10. #10
    Member Member Hax's Avatar
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    Default Re: Some general questions about EBII

    any plans on exploiting Kingdoms multiplayer campaigns feature?
    I believe this is impossible.

    The problem would come with the faction expansion regions, they can only be for a single faction in one campaign, so that will get messed up.
    This space intentionally left blank.

  11. #11

    Default Re: Some general questions about EBII

    Quote Originally Posted by Hax
    I believe this is impossible.

    The problem would come with the faction expansion regions, they can only be for a single faction in one campaign, so that will get messed up.
    there are folks playing BC campaign in MP. i am about to join, will see how it goes.

  12. #12
    Member Member Hax's Avatar
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    Default Re: Some general questions about EBII

    Yes, well, if memory serves me right, BC doesn't use the 'Homeland, Expansion, Alliances' thing that EB does use. There it will get screwed up.
    This space intentionally left blank.

  13. #13

    Default Re: Some general questions about EBII

    Quote Originally Posted by Hax
    Yes, well, if memory serves me right, BC doesn't use the 'Homeland, Expansion, Alliances' thing that EB does use. There it will get screwed up.
    iirc there were talks on introducing a new, more in depth system in EBII

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