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  1. #1
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Shields?

    I'm guessing these weren't used by European armies during the timeframe, and would be limited to natives in the colonial areas. But considering bullets would go straight thruogh these shields, is there any point in creating a seperate shield stat?

    Since we won't be pitching native armies against each other, it would seem to be a bit of a worthless stat.
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  2. #2
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Shields?

    Bayonet Charge?

    Anyway, if CA want this thing to be moddable, they'd add an extra shield stat. Even if it's just a switch in a text file somewhere, like shield_stat_active: True/False.
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  3. #3

    Default Re: Shields?

    Obviously there should be a shield stat. Of course it is not a worthless number. You say we won't be pitching native armies against each other. I certainly hope you are totally wrong, because all colonial armies relied on colonial vassals and auxiliaries. In any case, people are certain to want to mod the game so that they can play as native factions. But leaving all that aside, European armies used bayonets and sabres and a shield is as good a defence against them as it is against any other melee weapon.

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Shields?

    I dont see a reason not to include them, therefore i hope they are included.
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    Just another Member rajpoot's Avatar
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    Default Re: Shields?

    Quote Originally Posted by Caledonian Rhyfelwyr
    Since we won't be pitching native armies against each other,
    ???!!!! When did they say that?? Atleast a few of the Native factions, specially ones like the Mugals, are supposed to be playable/unlockable are they not?

    And even if what you say is right (God forbid) still there will be native mercenaries who'll be using shields anyway.


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  6. #6
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Shields?

    Well the 10 playable factions are all colonial powers.

    I forgot about the mercenaries and (hopefully) regionally recruited units though, good point.
    At the end of the day politics is just trash compared to the Gospel.

  7. #7
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Shields?

    Quote Originally Posted by Caledonian Rhyfelwyr
    Well the 10 playable factions so far are all colonial powers.
    Fixed that for you.

  8. #8
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Shields?

    EMFM is right those are the only factions confirmed at this point I'm sure that's going to change though.

    On the note of shields they'll probably be included, or at least I would hope so.
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  9. #9
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Shields?

    I though the Jacobite rebellions would be in Empire? That just wouldn't be the same without a targe and broadsword armed unit.
    Last edited by Elmar Bijlsma; 02-29-2008 at 04:14.

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