Bayonet Charge?
Anyway, if CA want this thing to be moddable, they'd add an extra shield stat. Even if it's just a switch in a text file somewhere, like shield_stat_active: True/False.
Bayonet Charge?
Anyway, if CA want this thing to be moddable, they'd add an extra shield stat. Even if it's just a switch in a text file somewhere, like shield_stat_active: True/False.
Originally Posted by drone
Live your life out on Earth; I'm going to join the Sun.
Obviously there should be a shield stat. Of course it is not a worthless number. You say we won't be pitching native armies against each other. I certainly hope you are totally wrong, because all colonial armies relied on colonial vassals and auxiliaries. In any case, people are certain to want to mod the game so that they can play as native factions. But leaving all that aside, European armies used bayonets and sabres and a shield is as good a defence against them as it is against any other melee weapon.
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