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Thread: Trait question

  1. #1

    Default Trait question

    I made a new trait which looks like this but for some reason now almost every general in the game has these stats. How can I prevent it? Should I just put Threshold on a really high number? What does Threshold do anyway, I know its supposed to control the number of times you have to do something to get the trait but where do you define what that something is?

    Trait omgwtflol
    Characters family
    Hidden

    Level ejeetgeneral
    Description Swift_desc (note: I just copied this from another trait but it doesn't matter since the trait is hidden)
    EffectsDescription Swift_effects_desc
    Threshold 1

    Effect Command 20
    Effect LineOfSight 20
    Effect MovementPoints 20
    Effect Influence 20
    Effect Management 20
    Effect Law 20
    Effect Squalor -20
    Effect TroopMorale 20
    Effect PersonalSecurity 20
    Effect HitPoints 1000
    Effect BribeResistance 1000
    Effect Fertility 20

    Also is there any way I can remove this from all those generals at once? I'm too far into the game, I don't want to go back.

    All I did was add the trait to my character in-game.

  2. #2

    Default Re: Trait question

    There is no edit button? anyways, it works well if not for the fact that many of the generals I meet in game now have these stats as well.

  3. #3

    Default Re: Trait question

    What you need to look at is the trait's trigger. There you can define which faction will get it (you can limit it to your own faction for instance), as well as how easy will be to get it etc. Have a look at Squid's Complete EDCT/EDA Guide over at the Scriptorium, it will enlighten you a great deal.

    Norman Invasion - The fate of England lies in your hands...

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  4. #4

    Default Re: Trait question

    Quote Originally Posted by Aradan
    What you need to look at is the trait's trigger. There you can define which faction will get it (you can limit it to your own faction for instance), as well as how easy will be to get it etc. Have a look at Squid's Complete EDCT/EDA Guide over at the Scriptorium, it will enlighten you a great deal.
    I didn't even make a trigger so I figured, noone gets the trait unless I assign it to a guy. But apparently not....

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Trait question

    how did you add the trait to your character in game?

    in descr_strat at the start? or were you trying to use a console command?
    Not used mods before? Looking for something small and fun?!
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  6. #6

    Default Re: Trait question

    give_trait charactername omgwtflol

  7. #7

    Default Re: Trait question

    oh yeah I did that in the console btw.

  8. #8

    Default Re: Trait question

    And you didn't make a trigger? Then how can all the other generals have it?! Just to be sure, try to give the trait proper text tags.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  9. #9

    Default Re: Trait question

    I don't understand, I was hoping someone here was going to tell me what I did wrong. Since the trait is hidden, I can't actually see if theyhave the trait, but almost all generals have full stats. Little suspicious isn't it? When I spy on them and check their traits they mostly have bad traits, so its a hidden trait.

  10. #10

    Default Re: Trait question

    I play on hardest difficulty, does this make the cpu generate 10 star enemy generals?

  11. #11

    Default Re: Trait question

    Is there any way I can see hidden traits?

  12. #12
    Notepad user Member Red Spot's Avatar
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    Default Re: Trait question

    ok first of all ... no more coffee for you today! ...

    than start reading this;
    The complete traits/ancillaries guide


    G

  13. #13
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Trait question

    Quote Originally Posted by s0meguy
    Is there any way I can see hidden traits?
    Yes remove the Hidden attribute and the trait will appear when you load the game. If you do this make sure you have properly defined the level name, description, and effects description in export_VnV.txt, otherwise you'll get an errorless CTD.

    Also if you're playing certain mods they add bonuses to AI characters to make the game more difficult, if you happen to be playing one of these mods then they AI characters will have good stats across the board.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  14. #14

    Default Re: Trait question

    Quote Originally Posted by Squid
    Yes remove the Hidden attribute and the trait will appear when you load the game. If you do this make sure you have properly defined the level name, description, and effects description in export_VnV.txt, otherwise you'll get an errorless CTD.

    Also if you're playing certain mods they add bonuses to AI characters to make the game more difficult, if you happen to be playing one of these mods then they AI characters will have good stats across the board.
    Yeah I'm playing Europa Barbarum. But the generals have like command 10, influence 10 and management 10.. kinda hurts the roleplaying aspect for me.

  15. #15

    Default Re: Trait question

    Ah, why didn't you say so before? EB uses traits to give AI generals various bonuses in order to provide a greater challenge for the player (as if everything else was not enough :P) So, it's perfectly normal that you bump onto uber-enemies. if that kills the gameplay for you, dig into the EDCT file and outcomment the trigger for that trait; asking around EB forums will probably get you an answer within 2 mins...
    Last edited by Aradan; 02-29-2008 at 18:03.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  16. #16

    Default Re: Trait question

    I guess I'll look at that then, what do you mean with "everything else"? I find that the AI didn't improve a lot. Only thing I noticed is that they try to flank me more, but I still outflank them every time. They also attack my infantry with spearmen (spearmen have a weakness for infantry, I think it came with EB) and don't know how to use the withdraw->charge->withdraw tactic with cavalry, while just leaving the cavalry fighting without that tactic is pretty ineffective in EB. They also just attack with their general where it leaves them vulnerable to flanking.

  17. #17

    Default Re: Trait question

    EB does a great deal of things to improve the game's difficulty, ranging from scripted money, armies and population replenishment to expensive units and buildings and whatnot. AI however is ummm... not very bright in RTW and there's not much that can be done about it - hardcoded stuff. Spearmen (that use the spear/light-spear attributes) are given hardcoded penalties against infantry, that's RTW, not just EB. Formations can be tweaked a bit in order to provide better results, but don't expect to fight against Alexander the next time you play a battle. Suicidal generals are also an RTW thing, and though they have been limited by formation mods, they are not yet extinct. Most people think that cavalry in EB is generally underpowered, but the Devs say that's the way it's supposed to be historically. The mod has lots of mini-mods that change certain aspects of the game, for those that don't agree with all the decisions the Devs have taken, so I suggest you try one that suits your style.
    Last edited by Aradan; 02-29-2008 at 19:04.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

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