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Thread: Mercenaries in Multiplayer

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  1. #1

    Default Mercenaries in Multiplayer

    Greetings all,

    I was wondering if there were a way to make mercenary unit selections in battles be unlimited, irrelevant of faction.

    For example, if I choose Carthage in a battle I am given the choice of Numidian Mercenaries, Balearic Slingers, and Spanish Mercenaries. Is there a way I could make the selection include all mercenaries?

    Thanking you in advance.

  2. #2

    Default Re: Mercenaries in Multiplayer

    Ownership of units is determine din export_descr_units.txt, so you'd need to go through all merc units and add to their ownership list all factions.
    Last edited by Aradan; 02-28-2008 at 03:34.

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  3. #3

    Default Re: Mercenaries in Multiplayer

    Thank you very much!

    On a completely unrelated note, I've also been having some trouble with the force_diplomacy script. I have two scripts, one which activates it:

    script

    command_console force_diplomacy accept

    end_script
    and one which deactivates it:

    script

    console_command Force_Diplomacy Decline

    end_script
    Now, I don't know if the force_diplomacy decline script works because the accept script doesn't work. The trigger is meant to be the "showmehow" on the diplomacy scroll:

    ;------------------------------------------
    Trigger 2085B_UI_Panel_Diplomacy_Help_Trigger
    WhenToTest ScrollAdviceRequested

    Condition ScrollAdviceRequested diplomacy_scroll

    AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread 0
    And the advice section is:

    ;------------------------------------------
    AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread
    GameArea Campaign

    Item Help_UI_Panel_Diplomacy_Early_Advice_Text_01
    Uninhibitable
    Verbosity 0
    Threshold 1
    Attitude Normal
    Presentation Default
    Title Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title
    Script scripts\show_me\ForceDiplomacyAccept.txt
    Text f_Early_Advice_Text_01_Text1
    The specific error is, that upon clicking the question mark in the diplomacy scroll, the game CTDs.

    Thanks for any help.

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Mercenaries in Multiplayer

    Did you put text entries in the export_advice.txt file for the .....text_01_title and .....text_01 entries etc? (file is in data/text folder)

    if you forget that game will CTD when the advice thread is triggered.
    Last edited by Makanyane; 02-29-2008 at 08:31.
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  5. #5

    Default Re: Mercenaries in Multiplayer

    No, I did not do that. I will try when I get home, thanks for the advice.

  6. #6

    Default Re: Mercenaries in Multiplayer

    Sorry, I found export_advice.txt but what exactly am I supposed to modify? And why?

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