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  1. #1
    Member Member Youngie's Avatar
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    Default Random Naval Usage.

    Im guessing were all in agreeance that the AI's management of its fleet is at best capable. One of the most frequent and cringeable sights to see is the neighboring ships that frequently have no strategic purpose, and are at a lower if not basic level to your own. They pose no threat and are sitting ducks. Large single stacked fleets also show how the AI has a complete disregard for strategic positioning , they are confined and unapproachable, what possible good would become of this. Unless it was a single delivery.

    Now this is on the MTW GOLD i realise a lot of you are playing with the XL and vanilla mods, but shouldnt there be some sound logic in the what the AI executes. There is such a vast gap between it success in its endeavors on both land and then at sea. Surely using game theory on sea movements is simpler than land movements. As im aware that i dont know the actually inner working of the game or the specific processes it undertakes but there must be a reasoning for this, or am i just asking to much of an ageing game .
    Last edited by TosaInu; 03-21-2008 at 12:26.
    Beach Bobbin Bob Champion - 532

    or wonder of his hwe men hade
    set in his semblaunt sene
    he ferde as freke were fade
    and oueral enker grene

    Great wonder of the knight
    Folk had in hall, I ween,
    Full fierce he was to sight,
    And over all bright green.

    Sir Gawain and the Green Knight, 1423ad

  2. #2
    Bananalicious Member BananaBob's Avatar
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    Default Re: Random Naval Usage.

    They are trade fleets dude. If you have a link of water territories to a coastal provenance then you get a trade bonus. The more coasts you are connected to the more money you make. The AI is just setting down some non hostile trade fleets made of cheap ships.

  3. #3
    Senior Member Senior Member Jxrc's Avatar
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    Default Re: Random Naval Usage.

    The AI does some weird stuffs when managing its fleets.

    Often You see IA ships occupying sea square without any purpose cause they:

    - do not connect one of the AI's port with a foreign one;
    - do not protect the AI's territory; and,
    - do not enable the AI to land an army.

    Have seen plenty of times Sicilian and Byz galleys in the North Sea without creating a trade route or anything. A bit weird but it seems to me that AI factions producing ships in the Med have a tendency to move them clockwise without any justification. It's a bit as if the AI was trying to build a trade route "backward" by first putting its ships at the end of the trade route to later reconnect those to its ports with additional ships (that it almost never produces for some reason).

  4. #4
    Member Member Caerfanan's Avatar
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    Default Sv: Random Naval Usage.

    ... and then you forget this Byz dromon ship (= very hard to catch) in the baltic sea, start a war in the south agaisnt the byz.. and get massive rebellions up north... And a dromon going from Skaggerak to Baltic, unharmed by your bulky caravels...



    I always thought that was the AI purpose.

  5. #5
    Member Member Brave's Avatar
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    Default Re: Sv: Random Naval Usage.

    I find the navy to be buggy in every TW game. Not good

  6. #6

    Default Re: Sv: Random Naval Usage.

    I wish I knew how Ship combat worked. Is it just a numbers add up? What advatage does the "leaders" command stat give? does 1 command = +1/+1 to all ships in the stack? 2 command give +1/+1?

    The leaders command rating seems to make big difference. I had a 9 caravel stack lead by a 3* commander destroyed by a fleet of 15 Barques with a 5* commander, without loss! and what does Strenth and Power stats mean?

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