Okay, so I'm sure that a lot of people have noticed that in MTW, regular arrows are simply not effective enough. A thought offered by the wise Caravel-Sama a while back got me started on this, so much credit must certainly go to him. Anyways, I did a little home tinkering with Gnome editor on the projectilestats, and I think I've made some progress on solving the issue, in my opinion. In the regular files, regular shortbows/mounted longbows have a lethality of .69 on the editor. Same with Longbows. During my tinkering, I eventually upped the lethality of arrows of all bows, including longbows, to .75. The reason for upping the longbows, despite that they don't especially need it badly, is that it seems rather ridiculous, again in my opinion, for regular bows to be more lethal than longbows. During battles, I've now been finding that even vanilla archers are now quite viable units, on the defensive anyways, and are quite capable of tearing apart unarmored units given a little time.
Another thing that I changed, which I feel may have helped, is that I made sure that every bow wielding unit was set to have a preferred number of ranks at three. The idea being that archers, at least on the defensive, will then get more arrows off at better accuracy, thus improving their viability. Two ranks would seem to be better on the surface, but the wide range of the units proved a tad problematic at times for the AI, as the unit lost considerable side to side mobility, had problems with logistical movement on the battlefield, and were rather easy targets for cavalry, being so wide and, well, easy to hit. This also, of course, offers considerable aid to factions which use a lot of archers, especially the Turks. The Turks can now be truly dangerous with their vast array of archery units, and are now hardly pushovers in combat. Of course, heavily armored units still resist arrow fire pretty well, because I did not change the armor piercing capablities, so that a fairly strong semblance to realism can be maintained. Anyways, I felt I would share my thoughts on this, as I feel that it makes for a more balanced game and one where archer is quite viable as a means of decimating enemy troops, especially in the early period.
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