It changes gameplay in that it makes the game less tactical. Archers should primarily be morale breakers and should assist in wearing down and enemy not simply units that decimate a chosen enemy unit.
Non armoured units may still have shields with which to catch incoming missiles, so they won't all drop dead under fantasy movie style arrow storm.
You increased lethality as I understand it? But the armour that keeps the Kataphraktoi alive vs regular missiles is still there. This is perhaps why your arrows had little effect, though Puzz3D would know more about this than I would. It's not just a case of altering one parameter as I understand it, but involves a careful balancing several.
Not from within my "box of thought" as you call it, but from within my own experience of the tests that I've run in the past and from reading the info available on this board. At the end of the day though it's up to you, I can only give an opinion which is what you asked for in your first post on this subject:
It may be challenging facing those new archers, as it is challenging facing Viking Huscarles, but as with the latter it's also far too easy when you're the one fielding these types of units. IMHO the kind of archer you're trying to develop reminds me too much of Javelin units, in that it will fire a volley at a particular unit, deal out massive casualties and rout that unit instantly. The slower morale damaging effect of shortbow archers, especially with increased ammo count, is a more effective and balanced model. Historically archery was used in this manner, in that it would keep an enemy unit pinned down and demoralised.

Bookmarks