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Thread: Campaign map movement

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  1. #1

    Default Re: Campaign map movement

    Quote Originally Posted by straggler13 View Post
    IT WORKS. THANK YOU so very much!

    Perhaps it will take in my current game as you say, in a few more moves..that would be more than I deserve.
    But I don't know what game step will trigger the re-read of the descr_campaign_db.xml file.

    OK I will stop here and see if I can trigger it somehow. If I find a way, I will let you know.
    In my current game, with some 30 moves in, it triggered the movement mod after and end of move execution.
    So, the only trigger I can discern is an end of turn exec; as simple as that.
    Ignorance is the greatest threat to democracy.

  2. #2

    Default Re: Campaign map movement

    Also, just picking up a mercenary siege unit gets the trigger; even before a move exec.
    ( I have my game modded so that much of the siege equipment is available on the camp map. It makes for a more fun game.... to me. ) It was my original intent to mod it so that just the existance of a siege engineer in a general's entourage would allow him to build the equipment on-site as it often may have been historically.
    But I will now have to rethink this to see if I can somehow set up the triggers to do this.
    Ignorance is the greatest threat to democracy.

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