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Thread: I now have space for Ancient TW!

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  1. #1
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: I now have space for Ancient TW!

    So I've been playing ATW for the past, well since I posted this thread... and all this time I've been immersed into the mod. I love this. I've only played the Alexander campaign but I'm loving it so far. That map in the corner (the zoomed up part) is really amazing. I've been turtling along but the battles I've been in are really something. This brings up a question though... do the provinces in the zoomed up part act as entirely different separate provinces?

    I haven't actually been attacked or have attacked one of those provinces yet but I'd like to ask. If a stack is in one province and another in the other, are they together? or does the engine see them as separate?

    Thanks. Jawdropping mod BTW.
    Last edited by Raz; 03-20-2008 at 11:28.
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  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: I now have space for Ancient TW!

    The provinces on the zoomed map are still "part" of the province on the main map, the actual physical separation makes no difference - any stack on either part will be in the same province. It's the same as if you have two stacks in the vanilla Denmark, you could have one on the island, the other on the mainland, but it's still the same province. Or like Constantinople, which is split between Europe and Asia in vanilla.

    Glad you're enjoying it
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  3. #3

    Default Re: I now have space for Ancient TW!

    Macsen,
    Just had to post a reply after seeing this. Ive recently downloaded your mod, and of all the map features, this one on the Alexander campaign map is absolutely brilliant!!! You can move units on the main map into the inset map, or leave them in the territory on the main map,where they'll show up next turn in the inset map (Im no modder, but I assume it has to due with the connectivity matrix and the center coordinates of each territory).
    The important aspect of this (I guess) is that mixed maps can be made for mods. Imagine a Thirty Years mod (I know, I know) with a grand map of north central Western Europe with an inset map of Germany with many territories and the grand map with the periphery powers like Sweden, England, Italy, Hungary, Switzerland, and Eastern France and Western Poland as larger fewer territories. Or a Crusader mod (for MTW) with a middle East inset map and a Grand map of the Eastern Med with additional starting terrtories for the Crusades (not actual land masses but quasi-terrtories to represent external Crusades appearing from the West).
    Could really change the way regional mods could be done!!! Could it???
    Anyway, thanks for all your work, and your continuing efforts. Have really enjoyed the Alexander campaign!!!

  4. #4
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: I now have space for Ancient TW!

    Fenixx- This could have really changed things, but alas, there's a hardcoded limit to the number of provinces that can be made. I think its something like 108 or something...Otherwise, modders like Macsen could've made some really brilliant maps by now.(not that they aren't very good, of course).
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  5. #5

    Default Re: I now have space for Ancient TW!

    Kamikhaan,

    Yes, I suppose this is true. But I would glady sacrifice the number of provinces on the outside global map for a number on the detailed inset map.
    Hypothetically, this could allow for focused regional campaign mods, like those that are being done recently, but allow for some, be it minimal, inclusion of surrounding powers. For a hypothetical 30 Years War era mod, Germany herself would be some, say 64 provinces, while each of the surrounding partial nation-states would be about 4 each. I realize there would be play balance issues that need to be worked out for any such regional mod, but the possibilities for MTW mods would increase, despite the engines age. I only bring this up as just about all time periods have been covered on a grand scale now. Plus I heard some of the hard coded limits are being cracked. Just fuel for thought!!

  6. #6

    Default Re: I now have space for Ancient TW!

    Macsen,
    Didn't mean to come off topic. Your map work concept just opened up a wealth of new possibilities IMHO. It, of course, could just as well apply to any of your future Ancient TW work (i.e. regional Gallic campaign, regional Dacian campaigns of Trajan, future Eastern Empires campaigns, etc.)

  7. #7
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: I now have space for Ancient TW!

    Hi Fenixx, and thanks for the comments - yes, there's no resason you couldn't do an inset for Germany as you say, so long as you keep to the total number of provinces. Those ones in two parts are quite simple to implement - just need to use the same colour on the LUKUPMAP, and decide where the castle, port and origin will show, then define the appropriate borders in the startpos file. Provinces are adjacent when you tell them they are, so you can do all sorts with the campaign map if you like.

    I was forced into this route by necessity really, once I'd found a good map, using the inset was the only way to do justice to Greece, really (and there is some scope to subdivide it a bit more yet.... ) If anyone else wants to fly with it I'm sure there are some excellent campaigns that could be realised
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