I could never manage to do that. He always seems to get lost during a stage transition.Originally Posted by Mikeus Caesar
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I could never manage to do that. He always seems to get lost during a stage transition.Originally Posted by Mikeus Caesar
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I did all the HL2 Ep2 ones because they seemed like a fun addition, and I did all the Portal ones except the fewest steps and some of the timed ones, but... I don't own any consoles, and I think for most games it would just be sort of irritating and encourage cheating and exploits. I remember all those knife and pistol servers in BF2, and the people who would do the knife spawn (you know whats) to try to get their badge.
Overall, frankly, I hope developers aren't wasting time that could be better spent on debugging and testing creating that kind of minimally additive content.
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Last edited by Ramses II CP; 03-04-2008 at 02:07.
IMO, 'achievements' are a method the console developers created to increase replayability. They are an inferior console substitute for PC modding.
I originally thought that achievements got you Microsoft Points. Naive, I know. Having learned otherwise, I find them more or less useless...I don't really go out of my way to acquire them.
Innovative Soy Solutions (TM) for a dynamically changing business environment.
Until Home arrives there's no overall tracker for them. Supposedly there will be a special virtual trophy room where players can view the awards they have collected. Certain games have in-game lists which may or may not be for use with this. Uncharted: Drake's Fortune and Ratchet and Clank: Tools of Destruction are the only two I own with them.Originally Posted by Craterus
I thought that too.Originally Posted by Lehesu
Quite. I don't play MP at all. I don't have a gold subscription. I'm not going to get one.Originally Posted by Kekvit Irae
I'd disagree. Many games allow you to collect all or most in a single playthrough. The ones which require multiple playthroughs are those with different plot courses to explore (e.g. Mass Effect) or are of a type where playing repeatedly is part of the expectation (Devil May Cry 4). Console games have had unlockables, secret and different difficulties to encourage replay since the invention of on-cart saving. New material is more encouraging to replay than an icon which goes "blink" and gives you 20 useless points.Originally Posted by TinCow
I definitely can't agree it's a substitute for modding. That's like saying bananas are a substitute for nails. Two entirely different thingsOne records what you have done and encourages you to try things you might not otherwise. The other allows you to tinker and build.
Incidentally, Sins of a Solar Empire, a new PC 4x strategy game, has achievements, including one related to building and testing your own level with the editor.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Let's not forget that some games (Mass Effect, Dead Rising) gives you in-game bonuses for nabbing achievements.
I get your sentiment, even if the comparison isn't perfect. The main thing achievements seem to indicate to me is how much time you're willing to spend getting achievements. If the only reason a replay part of a game, find certain items, or to explore certain content is to get an achievement, then aren't they really just a crutch for bad game design? If it's new content, it should be good enough to see on it's own- if you're only going somewhere or doing something because of an achievement, what's the point?Originally Posted by TinCow
My only real experience with them is in games like TF2. From that, I would say that I think they're interesting, in terms of stat tracking, but I did not feel compelled to play the game any differently in order to collect achievements. In fact, if it just tracked stats and dumped the achievements, I really wouldn't mind.![]()
"Don't believe everything you read online."
-Abraham Lincoln
Eh, you said it all...
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I got more than you there! Ahahahaha, pwned!Originally Posted by Xiahou
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Well, I like to get more and more and sometimes they can show whether you're good or not (Xiahou got 1000 kills two months or so before me).
But overall, I wouldn't try really hard to get them, just sometimes I thought "hey, why not play a medic to get some points for that medic achievement?" so they can be useful if well-implemented.
I never bothered to look for some dwarf in episode two though, never seen any either.
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"Topic is tired and needs a nap." - Tosa Inu
I don't own a game or gaming system that has any type of achievement system, but imo, I think that a game should be good enough to make you to want to explore the world more and that will reward you with cool little doodads or something that open up other areas of the game for more exploring. Imo, a game or system that gives you little achievements sounds a little weak, unless you can get any game you'd like after collecting so many achievements or something as the only games that I ever played that really made me want explore more is The Legend of Zelda: Orciana of Time and Morrowind: Elder Scrolls IV or which ever one came before Oblivion.
"No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."
All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut
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