Why the AI doesnt build ships?? for example carthagians had only two or three fleet for all campaing. Greeks or Macedonians didnt have any ship. Only fleet i saw were rebellions
Why the AI doesnt build ships?? for example carthagians had only two or three fleet for all campaing. Greeks or Macedonians didnt have any ship. Only fleet i saw were rebellions
Why the AI doesnt build ships?? for example carthagians had only two or three fleet for all campaing. Greeks or Macedonians didnt have any ship. Only fleet i saw were rebellions
The AI does build ships, at least it appears to have in a few of my campaigns. The number of fleets they train seems to be relatively small though, IIRC its mainly due to the costs of fleets, which are obviously a lot more expensive than in vanilla. I would imagine this would put fleets a lot further down the list of priorities, and explains why when the enemy does train fleets it tends to be Biremes or lower.
Also this is just a guess but I'm guessing the drastically reduced number of military ports in EB might have something to do with it too.
Give the factions chance to expand though and the richer empires might just produce some nice fleets (I recently had the KH coming after me with several quadtriemes, scary stuff :|).
Have you tried BI.exe? It apparently increases AI aggresiveness in terms of naval invasions (although whether or not it makes them produce more ships overall I don't know).
Cheers
use BI.exe...
believe me, the AI more than makes up for the lack of naval activity. You will have real naval invasions and a real need to build an navy to protect your shores.
ok i will, but can i continue with my old game??
I don't think so. Nothing to stop you from trying though, and you can easily switch back to using the RTW.exe to finish your current campaign before switching back again if it doesn't work.Originally Posted by LumpyHL
They build ships, but hte pirates usually sink them pretty good.
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At least I could. I started using bi.exe in the middle of the campaign. No problem.Originally Posted by LumpyHL
Its the AI...Originally Posted by LumpyHL
Also, if you play with BI I would recommend a Romani campaign. The Carthies will
now send ships with armies aboard to Italy.This makes the campaign more interesting.
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Yeah, BI gives a good boost to naval invasions, especially in the east among the greeks and successors. To bad can't get the romani AI to attack africa for some reason, but I've had carthies come relentlessly with naval invasions. Isn't there some way to change the campaign AI to make a faction more likely to use ships? I've noticed KH goes crazy with it in my campaigns.
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Great!!! It works very well. I continue in old campain, macedonians are building new fleets now and carthagians unloaded on my territory. It works great. Thanks
I'm playing my beloved Romani and the Cartho scum and I are in the middle of a naval battle of attrition that will send both of us broke. I have to produce 2 Quinremes every 4 turns (27,000 points with 10,000 upkeep) which I then sail to the Cartho capital to do battle with his Quinreme (I always lose when the odds are 1:1 - that's why I need 2 Quinremes).
We then decimate each others fleets over the next 4 turns while my 2 new Quinremes are being built (therefore I can't develop naval superiority). And I'm not going to blockade the Cartho ports because that just exploits dumb AI logic (it's not often they do it to me).
I know I should just ignore his fleet and destroy his land forces, but Rome extablished naval supremacy over the Cartho's at the end of the First Punic War (which I'm trying to do).
So, yes, the AI does build ships (and expensive, powerful ones at that).
The Carthaginians usually build decent sized fleets even in vanilla. Probably because they have so much coast line. :-\
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
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who has more coast then the romans?
all their cityes are on the shore![]()
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