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Thread: biggest tactical blunder---Cavalry

  1. #1

    Default biggest tactical blunder---Cavalry

    no matter what faction, no matter what type of cavalry unit, i cant use cavalry without my cavalry units dying and causing no major damage to any type of enemy unit, besides archers :-/. the cavalry units ar weaker than those of regular rtw. How do i use cavalry units? against which units are they most effective? i need help! i used to love cavalry until they got massacred by almost any infantry based unit. this may seem like a noob question but it would really help me out if i got some tactical advice. I know that cavalry have strong charges, but wen they charge they kill 2 or 3 units, and then get massacred. i try to pull them out of the massacre but it never works in my favor....

  2. #2
    Member Member anubis88's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    Try to charge at their backs or the side of a unit. You should also check that you charge your cavalry from not to close to the enemy, becouse if u do, the cavalry won't lower their spears, and you won't create any charge damage. And the charge damage is by far the largest.

    Try playing a few costum battles with horses with large spears(hetairoi, podromoi,) so you can actually see when they lower their spears
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    Barely a levy Member overweightninja's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    It depends on the cavalry, some of the Eastern Catas can quite happily wade headfirst into heavy infantry units and come out victorious.
    To use cavalry to their best (or at all with some of the weaker units) you need to make sure theyre in the right place. Here is what I do with 95% of armies/factions:
    Depending on the faction/army, I deploy my cavalry units on either one or both flanks, behind the infantry but still at the sides.
    Until the main battle lines are engaged, they are reserved solely for anti-cavalry/skirmisher tactics, so running down missile troops and returning or guarding the infantry from enemy flanking moves.
    When the battle lines are more or less engaged, I move my cav forward around the side of the enemy, and as far behind it as I can. Line them up at the rear (or at a push the flank) of the enemy, let them settle down and read as "ready" (if you have time of course), and then just let them rip. If the enemy doesn't break straight away and/or you won't be able to break them quickly in a melee, withdraw, realign and charge again. Repeat until done.
    Anyway to summarise: Use your infantry for long melees, use cavalry for guarding your line and flanking.
    Hope that helps
    Cheers

    EDIT Pay attention to Anubis too, you're cavalry (or any unit for that matter) will perform much better if it can perform a "proper" charge. The distance should be taken account of as well as giving them enough time to reach "ready".
    Last edited by overweightninja; 03-01-2008 at 18:31.

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    Member Member anubis88's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    Quote Originally Posted by overweightninja
    EDIT Pay attention to Anubis too.
    Wow, thanks.
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    Member Member stupac's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    Like the others said, I always stop shock calvary before making a charge. Either order them behind enemy lines and wait for them to get in position and stop (wait for triangle to disappear) or you can hit backspace to stop them, that will usually allow them to lower their spears. I think they mostly fixed this in M2TW, at least I've had better luck with it, though a few times my knights wouldn't level their lances.
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  6. #6

    Default Re: biggest tactical blunder---Cavalry

    Cavalry units are perhaps most useful if you are playing as one of the successor
    states. The hammer and anvil tactic will destroy your enemy!

  7. #7

    Default Re: biggest tactical blunder---Cavalry

    Indeed, a cavarly wing of say 4 units will rout most units if they hit the rear.

  8. #8
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: biggest tactical blunder---Cavalry

    The impact of your cavalry charges is also severely reduced if they are too tired. Fresh is better.

  9. #9

    Default Re: AW: biggest tactical blunder---Cavalry

    Forget it, EB has made cavalry totally useless, since pulling back and charging again is very impractical, it doesn't work in RTW. I do keep 1 or 2 cavalry units in my army because they're handy for killing routing units.

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    Member Member Hax's Avatar
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    Default Re: AW: biggest tactical blunder---Cavalry

    Oh yeah?

    Well, cavalry was quite impractical to use as staying power in melee, if a cavalry unit lost their momentum, they could easily be in big trouble.

    So I don't know what cavalry you are using (Hippakontistai) but the medium-heavy cavalry (Prodromoi - Hetairoi) will easily do the trick.
    This space intentionally left blank.

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    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: AW: biggest tactical blunder---Cavalry

    Quote Originally Posted by s0meguy
    Forget it, EB has made cavalry totally useless, since pulling back and charging again is very impractical, it doesn't work in RTW. I do keep 1 or 2 cavalry units in my army because they're handy for killing routing units.
    well, i can devastate an engaged enemy even with roman camillian equites (that are not proper a great cavalry)... and this even inside town walls.. . so i cant understand what's your problem, cavalry useless in EB? mah that is the first time i hear this... If you can make Gaesatae to fly just with camillian Equites, just try to imagine what a powerfull hammers are the Pahlava Kataphract...

    Dont forget to stop them, watch if they are in order, also assure a good distance from the target and then order the Charge. Always do that with the ALT+right click, this will allow to switch to secondary weapon, and if you have some good cavalry with armour piercing secondary weapon, you can see how much they can stand in melee...

  12. #12

    Default Re: AW: biggest tactical blunder---Cavalry

    Thing is, in EB the cavalry combat focuses on charging, running off, charging again, and makes just throwing them in there and letting them fight less useful. It could even work, if it werent for the fact that the unit stops charging the moment that the first member of the unit hits the enemy unit. So charging is broken I think.

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    Member Member anubis88's Avatar
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    Default Re: AW: biggest tactical blunder---Cavalry

    Quote Originally Posted by s0meguy
    Thing is, in EB the cavalry combat focuses on charging, running off, charging again, and makes just throwing them in there and letting them fight less useful. It could even work, if it werent for the fact that the unit stops charging the moment that the first member of the unit hits the enemy unit. So charging is broken I think.
    Well that never happened to me... are you sure they ran long enough?
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    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: AW: biggest tactical blunder---Cavalry

    Quote Originally Posted by s0meguy
    Thing is, in EB the cavalry combat focuses on charging, running off, charging again, and makes just throwing them in there and letting them fight less useful. It could even work, if it werent for the fact that the unit stops charging the moment that the first member of the unit hits the enemy unit. So charging is broken I think.
    that's not true 100%, charge, if well done, can completely broke the enemy, so there is not need for a second one. If it not happens, sure the enemy will rout soon. The enemy must be engaged, wait they are getting tired by your infantry, and strike.

    the cavalry dont stop to charge after the first man has hit the enemy, look at the enemy men when charged, you will see the number of men will decrease rapidly after the charge.

    Again give a look to the unit cards in your EB folder, find a cavalry unit that has Armour Piersing as Secondary weapon, and look how much domnage it can do even in a prolonged melee.

  15. #15

    Default Re: AW: biggest tactical blunder---Cavalry

    Its a hardcoded RTW bug... Odd that you didn't notice it.

  16. #16
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    do not charge the first unit but the unit behind it .. that way you can cause mass rout much faster ..
    also .. do not use just 1 unit of cavalry but form them in to a wing .. like it has been said before .. attack with them enemys rear or weakest unit and soon the enemy will brake

  17. #17
    Incorruptible Forest Manager Member Tristuskhan's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    I think the bug occurs when a soldier from the enemy unit gets far behind his formation during the fight. It's just like when you are chasing routers: your horses can keep whirling their lances in the air for long.

    In a charge, even if the little bugger is immediately killed, momentum is lost when the horses hit the main enemy formation. And if the bugger holds, it's even worse.
    But I seldom experience that kind of issue.
    Last edited by Tristuskhan; 03-02-2008 at 00:25.
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    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    bah, who knows, i think could be just a legend.
    What i can say is that if i charge with good cavalry, i can see the enemy rapidly decreasy of 30, 40 men in a few second, and then they broke.

    if you charge a not compacted enemy, then the charge will be a failure, also dont charge if you see there is some men of the enemy unit who is completely out of formation, and far from the rest of its unit, this can happen when you charge in the rear of phalanx, cause often happen that a pair of phalanxmen start to fight far away of their unit.

    But if you see a well compacted target, engaged in the front and so pretty exposed in the rear, that's the moment to charge....

    EDIT: Tristuskhan was faster than me to answer

  19. #19

    Default Re: AW: biggest tactical blunder---Cavalry

    uh you can just rout any unit by charging it with a cavalry unit? Apart from the fact that I tried the charge thing, ok maybe witht he wrong cav but it was totally ineffective anyway (also tried attacking them from the back when they were fighting my infantry, just flanking them with other infantry seems more effective to me, only its a bit slower but the enemy usually doesnt react if its in a fight and gets outflanked) , if it were possible, the EB team prolly wouldn't allow it as that would make the game too easy if you can just destroy a unit with 1 charge.
    Last edited by s0meguy; 03-02-2008 at 00:25.

  20. #20
    Incorruptible Forest Manager Member Tristuskhan's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    Quote Originally Posted by Obelics
    EDIT: Tristuskhan was faster than me to answer
    As fast as the wind over the Wasteland

    My advice, if you're fast enough with the mouse, is to keep a two-second delay between every charging cavalry unit. The cumulative effect of successive charges can break even Thorakitai Argyraspidai.

    PS: as far as you play Pahlava!
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

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  21. #21
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: AW: biggest tactical blunder---Cavalry

    Quote Originally Posted by s0meguy
    uh you can just rout any unit by charging it with a cavalry unit? Apart from the fact that I tried the charge thing, ok maybe witht he wrong cav but it was totally ineffective anyway, if it were possible, the EB team prolly wouldn't allow it as that would make the game too easy if you can just destroy a unit with 1 charge.
    it's not that straight, you have:

    (supposed you are playing with a non eastern faction)

    1) keep your cavalry in the reserve and fresh
    2) engage battle with infantry
    3) wait, or manouvre your infantry to sourround some of the enemy if you like
    4) now profit of the kaos to move your cavalry in the back of the front line.
    5) find a weak spot in the enemy rear, usually an engaged and tired enemy.
    6) align your cavalry to the right position
    7) charge

    Exception:

    a)If enemy have some good cavalry you have to rout its cavalry first.
    b)if the enemy have a great general (i.e. command stars), assure to kill him before to employ tha cavalry in the charge, cause the enemy army got a great moral bost with generals. If the general is engaged with your infantry it is easy to kill closing him with cavalry.

    and not, i cant rout every enemy with cavalry, depend on the cavalry, on the terrain, on the enemy, on the battle etc. But i can assure if you do things well, cavalry is the decisive unit for your army.
    Also keep the cavalry away from trees and bush. Also look in the Unit cards if it have great penalties in snow etc.

    EDIT:
    Quote Originally Posted by Tristuskhan
    As fast as the wind over the Wasteland!
    why every time some one quotes that infamous team, i feel like a trahitor, like Jude ...

  22. #22
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    Obviously we had to nerf down the dynamics of cavalry combat; In Vanilla, you could use cataphracts for any role, with the notable exceptions elephantry and horse-archers. I could use cataphracts almost senselessly, even against the front of pikemen. It's insane. We obviously can't have that.

    Of course, we do realize that our horsemen are slighty... Well, I don't want to say weak, but they lack the factor of disruption (Which is a matter of mass, not attack or lethality, or even armour for that matter). All I can say is that we are working on some sort of stat-tweaking, but otherwise, we are quite satisfied with our cavalry. You must know when to use horsemen and of which discipline and class they must be of. You do not choose Romans, Germanics or the Celtic factions (Including Getai, though they have more tactical flexibility) for equestrian prowess; For this, you must at least look at the Iberians, Macedonia or Carthaginians, or Ptolemaic Egypt. If you want to use horsemen more predominantly, Pontus and the Seleucids have a very respectable roster of horsemen. The Sarmatians takes all of that another notch. Finally, you have what I'd like to call "The Fantastic Four"; Bactria, Armenia, Saka and the Parthians. If you want almost impervious horsemen who are willing to take you even to Oz, and by that maul even the toughest infantry, those are the factions you ought to look at.

    I am sorry, but not once have I ever had any problems with a unit such as the Grivpanvar, or the Hetairoi Kataphraktoi. Of course, you must expect some casualty; This isn't Vanilla where you could use golden chevron horsemen and rip through any infantry with zero losses. Against light infantry, you will perhaps at most lose five men from such high elite regiments, used correctly. It stings the perfectionist gamer within me; The historian within me shouts out of delight. Cavalry is supposed to be decisive force, ready for deployment when the time is ready, not to be squandered away as grunts to win the battles for you. You leave this either to a solid infantry core, or horse-archers.


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  23. #23
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    Well said.

    And, in case anyone hasn't mentioned it, do not use the wedge formation for cavalry (unless you're rolling on BI), as it really doesn't work well. You can use it to, well, wedge between two units, but don't charge with it; IIRC wedge is what causes the charge to stop when the tip cavalryman contacts with the enemy.

  24. #24
    Member Member Lovejoy's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    I find the cav well balanced in EB. If used correctly they are devestating. I dont know what bug S0meguy is talking about, but the charges work great. If not... your not good enough!

    I believe the EB-team balanced the cav with this "bug" in-mind, so they made the charge extra strong. I remember ppl at the RTR-forums talking about it, but I thought this "bug" was fixed in the 1.5 engine?

    Anyway:

    Cav is great, they are battle winners, but it takes some practice. I never go anywhere without some good cav in my back.

    EDIT:
    The Persian Cataphract: Well spoken!
    Last edited by Lovejoy; 03-02-2008 at 00:54.

  25. #25

    Default Re: biggest tactical blunder---Cavalry

    I find cavalry feel just right. Devastating charges and reasonable melee for the heavies and mediums. Every type fits its roll. Only types I'm not happy with are the uber general bodyguards of death. The later ones of Bactria and Parthia chew through elites from the front. These factions don't base their army off how good its men are, its how many family members they have. Just out of curiosity what modding would I need to do to reduce the number of men in generals units?

  26. #26
    Whatever Member konny's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    The secret behind successfull cavalry combat is timing:

    - Do not charge againts fresh and eager units. Even swordfighter or skirmirshers will cut down your shining horsemen when they don't have anything better to do; spearmen in this situation won't even notice that there was also cavalry present in the general melee.

    - Wait until the enemy is shaken and tired. The losses by the charge (preferable from a dircetion different from the front) will usualy break the enemy unit on the spot. Even worse: the moment they start routing your cavalry is allready amongst them, and by this a unit of Hippeis or Eqvites can shredder a unit of Spartiates by the loss of not more than three or four horsemen.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  27. #27
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    I've gotten perfectly good flank-charge mileage out of the rather humble Celtic light horse. Heck, in my experience even something as patently cruddy as Hippakontistai can do reasonably well when you don't have anything better at hand...
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  28. #28
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: biggest tactical blunder---Cavalry

    I am a total maniac on cavalry. I do never use less than 25% of my unit slots for cavalry. I recently even tried to force me to use less because I felt a certain lack of infantry... cavalry is absolutely gorgeous, perfect, valuable and I hate it when they take losses. And I hate myself when they take losses because normally losses occur when the enemy has routed but regrouped some several hundred yards away from the main infantry body, and I am normally much too lazy to move on again with my tired infantry because it would take ages doing so. So I use my cavalry let them lose some 10 - 20%. It's a shame I know.


    Good cavalry use:


  29. #29

    Default Re: biggest tactical blunder---Cavalry

    Cavalry is, IMO, one of the easiest 'class' of units to understand and use well. All types have pretty straightforward dynamics, and the strengths and weaknesses are known beforehand. Hardly any surprise; and hardly and surprise and experience calvalry commander can use all-cavalry armies to actually win devastating victories. Under nearly all circumstances (the notable exceptions being sallying...)

    One of my favourite units has become the Hippakontistai. People always complain about them to worth absolutely jack; but I find they fit the bill just perfectly and give a far better account of themselves you'd reasonably expect from the price and (visible) stats...
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  30. #30
    Barely a levy Member overweightninja's Avatar
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    Default Re: biggest tactical blunder---Cavalry

    Centurio, what a lovely illustration of the point

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