I see, then I did misunderstood it. Certainly the AI comes back when you start ramming, but not when the ram is moved to the gate or placed near the wall without ramming.Originally Posted by pezhetairoi
I see, then I did misunderstood it. Certainly the AI comes back when you start ramming, but not when the ram is moved to the gate or placed near the wall without ramming.Originally Posted by pezhetairoi
I've found missile units to be a great addition to my Roman legions. I've used Balearic slingers, Numidian archers and Cretan archers to devastating effect against the Carthaginians (Numidians) in nothern Africa and in Iberia, and am beginning to outfit my forces in northern Italy with Iosatae in preparation for the Gaesatae horde. Do not underestimate their value!
I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit
As Saba, I rarely used any other soldiers than generals and archer-spearmen to conquer the Arabian Peninsula. However, face to face with the phalanxes of the Ptolemaioi, I was toast...
Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats
I'm surprised no one mentioned the #1 use for missile units yet; clearing an enemy town square. Archers are handy in this situation, thanks to their ability to shoot overhead, or rather over the buildings.
Possibly because a) many use slingers, and b) no one takes the time to actually move up units within range of the townsquare to clear it or drive them into attacking out of the square.
I did do that as Baktria, though, with my 10 units of thanvare and spearmen. Clears the townsquare, but you get them all charging at you. My assaults take up to an hour and a half just so I get it right and rest my troops between engagements fighting their way up to the town square.
EB DEVOTEE SINCE 2004
Well I use a combination of Archers & Slingers. Why choose if you can have the best of both for cheap?
Last edited by Tellos Athenaios; 03-04-2008 at 01:13.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I agree with some people there. I like to use missile units against enemy archer units, especially missile using cavalry would be without them a really nasty problem. It is also a good way to at least slightly reduce strenght of enemy units.
...because I'm either Roman or Celtic, or West Greek. :D Two have no archers, and one might as well have no archers at all for all their effectiveness.Originally Posted by Tellos Athenaios
Last edited by pezhetairoi; 03-04-2008 at 08:38.
EB DEVOTEE SINCE 2004
I do the same for versatality. I can always find precise uses for both. Plus I believe the real armies would of often had a real mix of missile units.Originally Posted by Tellos Athenaios
Someone said they use missile troops to draw the enemy onto their cheap to replace troops, well I do the opposite and draw them onto my crack troops. And if the enemy turn tail early they get a few broad sides from every missile unit within range up their 'jacksie'(backside).
I like combined arms armies, for realism, effectiveness and the overall cosmetic effect(flamming arrows, battle field troop line up).
Bookmarks