The Clan Wars Competition has found a solution to this problem, discipline!Anyone who has played in tournaments (especially team matches) knows that it takes weeks and months to arrange a single match. Example: The Clan Community Shield, a universal tournament, took over a year to complete. On average it took more than one month per series to complete.
Starting with our latest MII Retrofit Competition, we have a new attitude and some new rules to deal with the irresponsible, as this is the root of this problem.
First is a communication rule. This requires that a representative from a participant Clan post at least once a week in their assigned Match threads, or they will forfeit the Match.
Second is a no-show rule. If a Clan Team misses an appointment without prior notification to their opponent, they will likewise forfeit the Match.
And here is the most important part. In addition to being dropped from the Contest, the result of violation of either of the above, is that their Clan will be banned from further CWC competition.
This at the onset may sound harsh, but the people who violate these rules are the ones who never really cared about the competition in the first place. We do have an “apology and promise” means for reinstatement for those who sincerely want to continue, but the rest are added to a list of those who will no longer be able to compete in Clan Wars.
Further curbs to time inflation;
We have a Lag Rule that enables contestants to “stop a game”, to discuss the problem to seek a solution.
Disrupted or disputed Battles are automatically ordered to be refought, with only Battles with clear wins applied to the Match.
All of our Match Rounds are limited to a four week time period, with no extensions.
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On the grander scale, at the height of our MTW/VI competitions I started to try to create Regional competitions. The major divisions were Asian, European, and American. I had just started communicating this idea to Chinese Clan leaders, when the dark days of Rome all but destroyed the multiplayer community.
My current assessment of the situation is that there are still not enough players yet to make this happen. But that the emergence of the strong localized communities, and the refinement of balances in the game, are encouraging
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“Clans are the structure of the multiplayer community, and competition is the glue that holds them together.” Tomisama
The Clan Wars Competition just passed it’s fifth year anniversary in February. Twenty competitions, over a hundred member Clans, and possibly over a thousand individual participants, and still going![]()
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