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  1. #1

    Default uber AI generals

    So I've been seeing a lot of 10 star generals (and 10 star management and influence) in EB lately, or something along those lines, and I've been told that the makers of EB did this on purpose to make the game more challenging. Thing is, it hurts the roleplaying aspect of the game for me. Is there any way I can make the generals normal again? A 10 star general should be rare. I think the uber stats are given by a hidden trait, because I can't find any traits in their character scroll that give them that much bonus. Can anybody please tell me which trait it is so that I can disable it? and maybe help me fixing my save game, because just disabling a trait doesn't make the effect go away.

  2. #2
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: uber AI generals

    I know how you feel, it pains me to see my grand Argead conquerer (Alexander 2 lol) with only 3 stars after non stop victory after victory

    I know the traits with morale bonuses are more important and that the AI needs those stars, but I agree, to me it feels as if this completely inexperienced rebel scum has cheated
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    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: uber AI generals

    It's for autocalc purposes AFAIK. The stars have rather little practical effect on the battlefield (especially compared to the morale-affecting traits, which affect the whole army period as long as the general lives), so all it really does as far as the player is concerned is look intimidating and cause pe- erm, star envy...
    Last edited by Watchman; 03-02-2008 at 02:25.
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    Member Member stupac's Avatar
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    Default Re: uber AI generals

    Don't stars increase the attack/defense of nearby units or am I mistaken?
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    EB annoying hornet Member bovi's Avatar
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    Default Re: uber AI generals

    Jerome Grasdyke (CA dev) recently explained how this was changed in 1.5: Nearby troops receive an unspecified but not very high defence skill bonus from command stars. This makes them somewhat more resilient against melee attacks but little more effective against the main weapon of the human, which is superior use of anvil&hammer tactics. In EB, defence values are rather high in general, and we've had no chance to remove the suicidal nature of AI generals, so you may not notice any particular effect on the AI.

    The foolishness of the AI is offset in vanilla M2TW by the instant killing once the lines meet, as you hardly ever manage to maneuver before either line breaks. I believe command stars may have more effect there.

    As for how you can reduce it, look up "AI" in export_descr_character_traits. Be warned: You may be disappointed with the AI expansion after changing this.

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  6. #6

    Default Re: uber AI generals

    One of my Pahlavan generals is up to nine stars in my current campaign. I think that's the limit, right? Anyway, he's about fifty-five and been fighting(and winning) ever since he was a teenager. Not bad for a Dull/Charismatic/Vigorous character. This is the first time I've ever seen them get this high, but it's pretty neat. Wonder if anyone else has hit the limit.
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  7. #7

    Default Re: uber AI generals

    Quote Originally Posted by bovi
    Jerome Grasdyke (CA dev) recently explained how this was changed in 1.5: Nearby troops receive an unspecified but not very high defence skill bonus from command stars. This makes them somewhat more resilient against melee attacks but little more effective against the main weapon of the human, which is superior use of anvil&hammer tactics. In EB, defence values are rather high in general, and we've had no chance to remove the suicidal nature of AI generals, so you may not notice any particular effect on the AI.

    The foolishness of the AI is offset in vanilla M2TW by the instant killing once the lines meet, as you hardly ever manage to maneuver before either line breaks. I believe command stars may have more effect there.

    As for how you can reduce it, look up "AI" in export_descr_character_traits. Be warned: You may be disappointed with the AI expansion after changing this.

    bovi,

    i think you many have mis-read what Jerome said. IIRC, the defense bonus is applied to the entire army under the general and the morale bonus is effective to a certain radius around him.
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