Quote Originally Posted by pezhetairoi
If we could find some way to make the AI distinguish between friendly and hostile territory (as it appears it already can since there is the Rationing trait) the way it does different terrain types (road, wilderness, fertile plains, etc), why not?
The A.I. certainly does not seem to understand the rationing trait. I've seen A.I. stacks starve because they refused to move two tiles to friendly territory. However, I do like this idea. I rather doubt the A.I. would understand that movement is slower in enemy territory, but since the A.I. generally is not interested in campaigns beyond its direct border provinces I don't think this would be a problem.