Quote Originally Posted by The_Mark
I'd just set it so that troops in hostile territories would move at, dunno, half the speed compared to those on friendly territory - that could make for a working mechanic, making offensives much more risky.
That's interesting, just boosting movement points on home turf...
It'd allow quick movement of cool units from distant recruitment pools, without upsetting the way the game works.
Also, on hostile ground, it would make sense for an army to move more slowly. Caution, the need to pillage supplies or protect a supply train, and so on.

Think Baktria - imagine youve conquered all the way from India to Syria, and you'd love to try out those Indo-Greek units on the western front. No problem. For anyone who might read this and attack me, remember, covering that kind of distance in just a turn or two is realistic.


How likely are we to see something like this included in the future?