Alas, again, we're constrained within the limits set by general relativity: c, the speed of captains, is a constant - we can adjust the generals' move speeds only relative to the captains. Most often our generals are tachyons, but when their speed drops below c, the player/AI can just ditch the general to have the movement allowance of the army boosted again. Though, seeing that the AI mostly uses captain-led stacks in any case, it wouldn't hugely deteriorate AI behaviour, as long as c is defined to be within reasonable limits. (I think we can alter c in some configurations file, but it's still a constant unaffected by traits)
It could still work, though.
Nope.Have you another for naval movement, as well?
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