@Caledonian

That is another thing I thought of but did not take into consideration - raising taxes after a city reaches a certain point. It was a very simple simulation for discovering the potentials of tax income only. Of course, nothing is ever ideal. I would love to develop a trade simulation, but doing so would probably take more work than was put into programming the actual M2TW trade system itself.... I take the 'probably' back because the only trade thing changed from Rome was merchants.

I can only hope they started from scratch on Empire.

PS Why do people keep calling it 'EmpireS' when it is officially 'Empire'?