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Thread: Migration Campaigns

  1. #1

    Default Migration Campaigns

    Am I the only one who loves selling off my entire nation and loading the whole army on a boat to some far-flung corner of the earth on the first turn? I've done two of these so far, both as KH. First time I went to Crimea and had an empire spanning the north half of the black sea, I was at war with Macedon, Armenia and Ptolemies before I had to reinstall my game. After that I tried sending them to Massila and its been far easier. I took all the cities straddling the pyrenees and the 3 carthiginian islands *sardinia and the one above it both rake in around 2000 in trade alone* before launching my first real war *the islands where unguarded and the white beast was quick to take a ceasefire* against the Arverni who are down to a single city. What are some other good ideas for a migration, I know KH can recruit troops almost anywhere but I'm sick of playing them.

  2. #2

    Default Re: Migration Campaigns

    I've considered Moving the Sweboz to India with the move char cheat. Though, I also humored messing with the AOR for that too.


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  3. #3
    Member Member stupac's Avatar
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    Default Re: Migration Campaigns

    I've only done it out of necessity, once with the saka, moved into india. Didn't end well though...
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    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Migration Campaigns

    Saka into India is...painful. Saka into Baktria is still understandable. Horse Archers vs Elephants. How do you pull that off?


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  5. #5
    Not your friend Member General Appo's Avatar
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    Default Re: Migration Campaigns

    I once moved my Casse Empire into Galatia, without cheating. My diplomat stumbled on a huge rebel army near Arretium and bribed it, whereafter it marched all the way to Galatia and took it. I could recruit some really good units from there, so I quite easily took all of Minor Asia.
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  6. #6
    Member Member zooeyglass's Avatar
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    Default Re: Migration Campaigns

    Quote Originally Posted by PenguinLobster
    What are some other good ideas for a migration, I know KH can recruit troops almost anywhere but I'm sick of playing them.
    someone recently moved arverni to ireland, and waited to adopt a couple of local people into the ruling family, before sending all the "arverni-born" FMs into a battle in which they were all killed - effectively leaving the "native Irish" FMs as the sole remainders - creating an "irish" faction....v sweet idea.

    KH seems an obvious choice just cos they have ships etc at the start of the game, and have the greek cities scattered around the med. some factions are just too large to relocate.

    are you into historical relocation? or just anything? cos if you don't mind fantasy, why not try getting a western faction over to the east and starting out there...??

    EDIT: and by historical i meant not "as it happened historically" but rather "moving a faction to another location where there was a cultural connection" i.e. e.g. Massilia, Syracuse, Crimea for KH.
    Last edited by zooeyglass; 03-03-2008 at 14:44.
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  7. #7

    Default Re: Migration Campaigns

    Suggested Migrations (partially historical in nature)

    Casse to Belgium to become a Belgae faction.

    Aedui to Britain to become the Midlander Briton faction.

    Arveni to Spain to become the Celt-Iberi faction.

    Getai to Galatia to become the Galatian faction.

    Epiros to Italy to become the Tarentine faction.

    KH to Sicily to become Syracusan faction.

    Macedon to Carthage (the Carthagianians were the next major power on Alexander the Great's hit list before he died!).

  8. #8
    Not your friend Member General Appo's Avatar
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    Default Re: Migration Campaigns

    Basically the KH can move almost anywhere, Syracuse, Massilia, Emporion, Crimea, Sinope and Trapezous, Pergamon, Southern Italy and Kyrene. Just a lot of places.
    The Sab´yn can move to either Ethiopia or India, all Celtic factions to Galatia or Singidunum (I think that´s the celtic region in that area).
    Of course if you don´t mind unhistorical migration you can go completely nuts, like the Ptolies to the Balts, the Casse to India, the Sab´yn to Ireland and all sorts of wierd things.
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  9. #9
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: Migration Campaigns

    Quote Originally Posted by Titus Marcellus Scato
    Suggested Migrations (partially historical in nature)

    Casse to Belgium to become a Belgae faction.

    Aedui to Britain to become the Midlander Briton faction.

    Arveni to Spain to become the Celt-Iberi faction.

    Getai to Galatia to become the Galatian faction.

    Epiros to Italy to become the Tarentine faction.

    KH to Sicily to become Syracusan faction.

    Macedon to Carthage (the Carthagianians were the next major power on Alexander the Great's hit list before he died!).
    Better yet:

    Getai to Crimea to become the Bosphoran faction.

    Lusotanna to Ireland to become the Goidilic faction.

    Sauromatae to Belarus-Baltic area to become the Slavic faction.

    Sweboz to Finland to become the Saami faction.

    Romans to Helvetia to become the Helvetic faction.

  10. #10
    amrtaka Member machinor's Avatar
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    Default Re: Migration Campaigns

    Quote Originally Posted by Ayce
    Sweboz to Finland to become the Saami faction.
    You'd be pretty lonley up there as Sweboz, I guess.
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  11. #11

    Default Re: Migration Campaigns

    Kart-Hadast to Sidon. Another Phoenician colony would be cool!

  12. #12

    Default Re: Migration Campaigns

    Other suggestions:

    Baktria to Italy - A very loooong journey...

    Sweboz to Britain - Precede the saxon invaders!

    Casse to Sweboz - Prevent the saxons from ever leaving their filthy hovels
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  13. #13
    Not your friend Member General Appo's Avatar
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    Default Re: Migration Campaigns

    Some more outrageous suggestions:

    Karth-Hasdim to Britain - They traded with the Britts, so why not conquer them as well?

    Casse to India - Create your own crown jewel 2000 years earlier than in history.

    Saka-Rauka to Western Africa - Hey, they&#180;re all mainly nomads who makes great use of horses in war, so why not?

    I&#180;ll try to come up with some more wierd migration ideas soon, but I&#180;m running out of them.
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  14. #14

    Default Re: Migration Campaigns

    Saba to india to play as western india...would be kinda hard to get there without ships tho.....

    Sauromate to olbia or somewhere in the vicinity to become the sexy Scythian faction.. (recalls vanilla rtw *shrug*)

    Sweboz to that land of bastarnoz...and conquer the getai...

    and like they said KH to any of the greek ports...olbia and mikra skythia would make interesting places...so would trapezous and sinope...the latter being more difficult because of the pontus/hay sandwhich of which you would be a part of.


    Either of the gallic tribes to become the alpine tribes

    Saba to numidia?

    or to tangitania....even though it really doesnt offer many units >.>

  15. #15

    Default Re: Migration Campaigns

    Koinon Hellenon possible areas of migration:

    Iberia - preferably to Emporion as it allows a slightly larger unit rooster, including the Greek Classical Hoplite and the Greek Medium Cavalry. A quick conquest of Vellika will give you armour-piercing Asturian Axemen, a worthy backbone of your army. Avoid attacking Numantia as it will provoce the Lusotanians.

    Gaul - centered around Massalia, a celto-hellenic empire in Gaul can be very challenging. Thorakitai, Massalians Hoplites and Celto-Hellenic Infantry (which can be recruited in every historical celtic area) will be your backbone. Massalia will also provide you with artillery and heavy celtic cavalry, the Brihentin.

    Britain - As Gaul, but even farther away! Conquering Ictis and Camulossade will give you Celtic-Hellenic Infantry, but also puts you in greater risk of being attacked by Casse. Ireland is basically useless, unless you like armies without cavalry, consisting of only fyra types of units.

    Crimea - It has already been said, this offers one of the most interesting mixes of armies, hoplites and horse archers. The unit rooster for Chersonesos is impressive, and with its twin city, Pantikapaion, you will have a powerful army of your best hoplites, best heavy cavalry, artillery, great archers and great horse archers.

    Krete & Kyrenaia - Just south of Greece, in North Africa, lies the city of Kyrene. There you can recruit Greek Phalanxes to ward off the Ptolemaioi and the carthaginians. Thorakitai and Light Hoplites will also be available to you. With the island of Krete also under your command, you will have elite hoplites and one of the best archer units in the game as well.

    Baktria - If you really want to disturb the map, walk (or move_character) your armies to Baktria. Baktria provides horse archers, thorakitai, artillery and various cavalry to annoy Baktria, Pahvla and Saka Rauka with. Maybe a trip to India too?

    Conclusion: I will start a couple of migration campaigns right now...
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  16. #16
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: Migration Campaigns

    I move_character'ed my Casse to northern italy and became the boii, also tried it with lusotana, not as good
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  17. #17
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Migration Campaigns

    Saka to Baktria is not migration; its necessary for survival. I killed the Baks by turn 6. Wasn't really difficult; their guys are hand-picked to die to HAs.
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  18. #18

    Default Re: Migration Campaigns

    I was toying around in the recruitment viewer and found an interesting possibility. If the Casse where to conquer Lugouw and Mrogbonna *east of sweboz, north of Getai, west of Sarmatia* they would have access to Lugian swodrsmen, oksywie swordsmen, casse champions, briton shortswordsman, southern gallic swordsman, gallic light cavalry *I know from the massila campaign how good these are*, brihentin, and celtic axemen. With Baltic trade under my control and a lot of rebel provinces between me and the other factions *except sweboz* I could have a rich and powerful country by the time anyone else comes into contact with me. With abit of expanding I could have scythian and greek troops to. So far it looks like I'll have an empire stretching from the black sea to the baltic sea with the most varied army in the game..
    Last edited by PenguinLobster; 03-05-2008 at 00:14.

  19. #19

    Default Re: Migration Campaigns

    I have to say that this is one of the more intriguing threads that I've come across in a while. There is so much possibility with this game that it boggles the mind.

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  20. #20
    Member Member zooeyglass's Avatar
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    Default Re: Migration Campaigns

    Quote Originally Posted by Disciple of Tacitus
    I have to say that this is one of the more intriguing threads that I've come across in a while. There is so much possibility with this game that it boggles the mind.

    There just ain't enough hours in the day!!!!
    it's fantastic, isn't it? that baltic army sounds pretty cool, i always liked the looked of the baltic troops, with their strange names....that said, most of the names are "strange" in eb
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