2008 Presidential Election: The Mini-Mafia
(note: It is recommended, but not required, that players have at least a passing knowledge of the 2008 United States presidential election. Also, please read the rules before joining.)
Welcome, one and all, to the world of American Politics! This mini-mafia will try to simulate the upcoming Presidential Election by changing the rules a bit.
- First of all, nobody dies. People can lose their special powers or they simply won't be able to have the opportunity to win, but everybody votes in every voting round.
- There will be 11 players, split into two major categories: Politicians and non-Politicians. The Politicians will be further split into two subcategories: Democrats and Republicans. It is the goal of every Politician to win the election and become President. Non-Politicians' goals vary.
Stage 1
- Each night phase, the politicians will PM me with the choice of the player they wish to "discredit" - i.e. remove from the Presidential race in a not-so-friendly way. The person with the most PM votes is removed from the race, with an accompanying story about the scandal that did them in.
- Each day phase, everybody, including the Politicians, vote on who they think engineered this scandal (voters are cynical, you see, and want a trustworthy President in office above all else). The person with the most votes is hereby out of the race.
- This continues until there is one Democrat and one Republican left in the race. Therefore, if there is one Republican left and three Democrats, you cannot discredit/vote against that Republican; you must target the Democrats.
Stage 2
- Once we've narrowed down our Presidential candidates, it's time for the General Election stage. Each night, both Politicians will target separate non-Politicians and eliminate their special power by destroying their credibility. If this happens, the non-Politicians lose their power and become a normal Voter.
- Then, everybody votes on the "cleanest" candidate up to that point. That candidate will receive one "point", which comes in handy later.
- Later, rinse, repeat until there are two Politicians and one non-Politician remaining.
Election Day
- Everybody votes for the candidate they want to win the Election. Each vote counts for one "point" with the other ones from previous votes being added on. The person with the most "points" wins the Election!
Roles
Politicians:
1. Hillary Clinton (Democrat)
2. Barack Obama (Democrat)
3. John Edwards (Democrat)
4. Mitt Romney (Republican)
5. Rudy Giuliani (Republican)
6. Fred Thompson (Republican)
Non-Politicians:
7. Nosy Reporter
8. Minority Voter
9. Sleaze Merchant
10. Campaign Consultant
11. ***secret role***
The Nosy Reporter is essentially this game's Detective. Each night he chooses a Politician to follow and gets the scoop on what that Politician that night. If he catches the Politician doing something dirty then he is encouraged to reveal. The Nosy Reporter wins (along with the President) if he plays a significant role in the Election, and also if he survives with his career intact (i.e. not discredited).
The Minority Voter has no powers, but if a Politican discredits them it backfires and they are labelled as racist. A Minority Voter wins (along with the President) if the guy who discredits him loses.
The Sleaze Merchant works along with one Politician of his choice. He can identify roles of Non-Politicians and point them out to the Politician, thereby aiding in the selective process of who to discredit in Stage 2. He must align with a politician by the second night phase. I must receive confirmation from both the Sleaze Merchant and the politician he aligns with. The Sleaze Merchant wins if the Politician he is aligned with wins.
The Campaign Consultant's role is similar to the Sleaze Merchant. He aligns with one Politician of his choice and blocks any hostile night action. If it is an attempt at discrediting him during Stage One, the Campaign Consultant will make it backfire and the person doing the discrediting will drop out of the race instead. He must align with a politician by the second night phase. I must receive confirmation from both the Campaign Consultant and the politician he aligns with. The Campaign Consultant wins if the Politician he is aligned with wins.
The secret role's powers and goals are secret.
Rules
- 11 players.
- PMing between Politicians is encouraged. There will be no PMing taking place between non-Politicians and Politicians, or between non-Politicians and other non-Politicians unless it is between the Sleaze Merchant/Campaign Consultant and their allied Politician.
- Everyone knows who is playing which Politician. Nobody knows who is playing which Non-Politician.
- Everyone is allowed to vote in every round, even if you have been discredited.
- Please ask questions if you are confused. This all sounds good in my head but you guys might not know what the I'm talking about here. Thanks!
Signed up: (11 out of 11)
Ichigo
greaterkhaan
CountArach
pevergreen
Omanes Alexandrapolites
Warmaster Horus
Stig
sapi
Caius Flaminius
Crazed Rabbit
Xdeathfire
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