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    Default Eras 2.4

    This mod allows yout to start your campaign in 970, 1080, 1200, 1300, 1400, or 1500. It has two version:

    1) The non-lite version, which has more variations in unit textures (for example German Feudal Knights have English textures if recruited by England) but when unpacked it's 1 Gigabyte larger than the lite version, can be downloaded here:
    http://www.twcenter.net/forums/downl...o=file&id=1820

    2) The lite version, which has fewer variations in unit textures (for example German Feudal Knights always look like German units no matter which faction recruited them) but when unpacked it's 1 Gigabyte smaller than the non-lite version, can be downloaded here:
    http://www.twcenter.net/forums/downl...o=file&id=2052

    You only need to download one version of this mod to play it. Other than the size and variation in unit textures the mods are identical.

    NB: this mod requires the official 1.2 patch for M2TW or it will not work. This patch can be downloaded here:
    http://www.twcenter.net/forums/downl...o=file&id=1545


    Eras

    970

    1) Nine new factions; Britions, Bulgaria, Burgundy, Croatia, Cuman, Ireland, Norway, Serbia, and Sweden.
    2) New events prevent the recruitment of all but the most basic units.
    3) Yes, the HRE is meant to be that big.

    1080

    1) Seven new factions; Britons, Croatia, Cuman, Ireland, Norway, Serbia, and Sweden.
    2) Most faction start out with more settlements.
    3) Yes, the HRE is meant to be that big.

    1200

    1) Eleven new factions; Aragon, Bulgaria, the Crusader States, Cuman, Ireland, Khwarezmian, Norway, Novgorod, Serbia, and Sweden, Wales.
    2) Slightly larger starting armies and some settlements are more developed.
    3) Fight against the Mongols.

    1300

    1) Ten new factions; Aragon, Bulgaria, Cyprus, Genoa, Lithunania, Norway, Novgorod, Serbia, Sweden, and the Teutonic Order. The Mongols are also playable.
    2) Much larger starting armies and most settlements have been improved.
    3) Face the Bubonic Plague, Timurids, and the rise of gunpowder weapons.

    1400

    1) Seven new factions; Aragon, Cyprus, Genoa, Lithunania, Novgorod, Serbia, and the Teutonic Order. The Mongols, Timurids, and Milan are also playable.
    2) Larger starting armies, though the plague has depopulated most cities.
    3) Almost every weapon and unit is available (all units become available once America is discovered).

    1500

    1) Most of the smaller factions have been absorbed by larger factions.
    2) Larger starting armies, mostly gunpowder units and pikemen.
    3) All weapons and units are available and most can be recruited.
    4) Some new events will occur, though they have no impact on the game.

    Conquest vs Achievement

    One of the main features of this mod is that the player can choose whether their win conditions will be based on Conquest or Achievment. A Conquest campaigns is won if the player takes a set number of settlements from anywhere on the map, while an Achievement campaign requires the player to defeat certain factions but does not require the player's faction to possess more than one settlement. To access this feature on the campaign screen you need to click where the 'Long / Short' campaign button was.

    Total War Eras Installation Guide

    0) Download this mod (eras 2.3 or eras lite 2.3.7z) and unpack it using 7zip (http://www.7-zip.org/).

    1) Go to the Medieval II Total War directory (default is C:\Program Files\SEGA\Medieval II Total War).

    2) Copy and paste the total_war_eras.bat, eras.cfg, and 'eras' folder into the Medieval II Total War directory (default location 'C:\Program Files\SEGA\Medieval II Total War'). These files form most of the mod.

    3) Copy and paste the 'data' folder in the 'eras lite' folder into the Medieval II Total War directory, you will be asked if you wish to overwrite the vanilla 'data' folder, click yes. This will add the shared.sd and strategy.sd into the 'Medieval II Total War\data\ui' folder. If these files are not put in the correct folder the mod will not display correctly. However if other mods need their own shared.sd and strategy.sd these files may prevent them working. If you other mods do not display correctly try deleting these files (there's a spare copy of them in the 'Medieval II Total War\eras\data\ui' folder).

    4) To play this mod double click on the 'total_war_eras.bat' file and select the campaign you want to play (1, 2, 3, 4, 5 or 6) by pressing the corrisponding number on the keyboard (don't click on the number and hit the 'enter' key).

    5) To make the 'total_war_eras.bat' file into a destop shortcut right click on it, select 'Send To' on the pop-up menu, then select 'Desktop (create shortcut)'.

    How to Play the 2.2 plus Versions

    0) Download the mod
    1) Start up this mod by clicking on the 'total_war_eras.bat'.
    2) Type the number of the campaign you want to play snd hit enter (this copies the relevent files).
    3) Click on 'Single Player' option in the start menu.
    4) Click on 'Imperial Campaign' on the next menu (this mod will now automatically bring up the correct campaign).
    5) Select a faction and start this mod.

    Staff
    The following people worked on this mod:
    Uanime5: mod leader, modeller, scripter, mapper
    tomwushu: beta tester, mapper

    Other mods
    The following mod were added to this mod with the permission of their respective authors.

    Alternate Crusader Shields (Salty) : improves crusader shields
    http://www.twcenter.net/forums/downl...o=file&id=1214

    Armoured Generals Mod, Vanilla Style Skins 1.0, Teutonic Campaign Skinpack (Tyre) : adds new Teutonic skins
    http://www.twcenter.net/forums/showthread.php?t=106633

    Banner & Symbol MOD (joedreck) : adds new faction symbols
    http://www.twcenter.net/forums/showthread.php?t=93253

    Big Map 1.06 (Big Map): increases the number of provinces to 166 and increases the number of resources to 436.
    http://www.totalwarmods.com/BigMap%2...ad%20Page.html

    Blood, Broads, & Bastards v3.0 (dearmad and Pnutmaster) : gives factions generals and leader more traits
    http://www.twcenter.net/forums/downl...do=file&id=955

    Bringing Justice to the Horde! (Kalos) : reskins Mongols
    http://www.twcenter.net/forums/downl...o=file&id=1651

    burrek's Polish Heraldry : (burrek) : reskins some Polish shields
    http://www.twcenter.net/forums/downl...o=file&id=1149

    burrek's Unique Europeans, Early Period v0.91 (burrek): reskins most European factions' early units
    http://www.twcenter.net/forums/downl...o=file&id=1025

    burrek's Unique Europeans, High Period v0.3 (burrek): reskins most European factions' late units
    http://www.twcenter.net/forums/downl...o=file&id=1048

    Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).
    http://twcenter.net/forums/showthread.php?t=106060

    Byzantium Armor Progression Mod V 0.7 (WhiteWolf) :
    http://www.twcenter.net/forums/downl...o=file&id=1134

    Crimson Tide 4.2 (Magus) : adds blood, burns, sand, snow, and dirt to the soldiers
    http://www.twcenter.net/forums/downl...o=file&id=2042

    Danish Shields (ziher) : reskins some Danish units
    http://www.strategyinformer.com/pc/m...mod/11603.html

    Darker nights Updated (ziher) : makes the nights darker
    http://www.twcenter.net/forums/downl...o=file&id=1155

    Diverse Loading Screen 3.1 (apkairan) : adds 65 more loading screen to this mod
    http://www.twcenter.net/forums/downl...o=file&id=1782

    English Shields (Himmelsfeuer) : reskins some English shields
    http://www.twcenter.net/forums/downl...o=file&id=1213

    French Shields (Himmelsfeuer) : reskins some French shields
    http://www.twcenter.net/forums/downl...o=file&id=1222

    HRE shields retexture : (ziher) : reskins some Rebel shields
    http://www.twcenter.net/forums/downl...o=file&id=1118

    Highways mod (selenius4tsd): add highways
    http://www.twcenter.net/forums/downl...o=file&id=1125

    Italian Factions - Shield Mod 1.1 (Salty) : reskins some Italian shields
    http://www.strategyinformer.com/pc/m...mod/12217.html

    Lord Condormanius' Irish Reskin (Lord Condormanius) : reskins Irish units
    http://www.twcenter.net/forums/downl...o=file&id=1755

    MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence
    http://www.twcenter.net/forums/showthread.php?t=153955

    MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence
    http://www.twcenter.net/forums/showthread.php?t=153955

    Magyar Mod 1.21 (Csatádi, Hunor) : reskins Hungary
    http://www.twcenter.net/forums/downl...o=file&id=1506

    New battle models for captains (Lord Condormanius): changes the appearence of captains on the battle map
    http://www.twcenter.net/forums/downl...o=file&id=1877

    New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged. http://www.twcenter.net/forums/downl...o=file&id=1522

    New strat models for captains (Lord Condormanius): changes the appearence of captains on the strat map
    http://www.twcenter.net/forums/downl...o=file&id=1983

    New strat models for castles (Agart) : changes the appearence of castles on the strat map
    http://www.twcenter.net/forums/downl...o=file&id=1993

    Ordo Teutonicus (Rex Cobalt) : changes the appearence of Teutonic units
    http://www.twcenter.net/forums/showthread.php?t=128720

    Ornamentum 1.32 (GubZol and DaNova) : reskins England, Scotland, and Denmark
    http://www.twcenter.net/forums/showthread.php?t=136437

    Real Combat 1.5 (point blank) : makes the attack and defence of units more realistic
    http://www.twcenter.net/forums/showthread.php?p=3002969

    Real Horses Project (Argent Usher) : makes the horses more realistic
    http://www.twcenter.net/forums/showthread.php?t=165860

    Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult.
    http://www.twcenter.net/forums/downl...o=file&id=1728

    Rebel Shields (ziher) : reskins some Rebel units
    http://www.strategyinformer.com/pc/m...mod/11960.html

    Spanish Shields (ziher) : reskins some Spanish units
    http://www.twcenter.net/forums/downl...o=file&id=1146

    Scotland Shields (ziher) : reskins some Scottish units
    http://www.twcenter.net/forums/downl...o=file&id=1132

    Skymod Vers 1.0 (Horsearcher) : improves different weather conditions
    http://www.twcenter.net/forums/downl...o=file&id=1117

    Teutonic Campaign Skinpack (Tyre) : changes the appearence of Teutonic, Lithuanian, and HRE units
    http://www.twcenter.net/forums/showthread.php?t=106633

    The Real People Mod (Matz) : gives all agents more traits
    http://www.twcenter.net/forums/downl...o=file&id=1809

    Turk Reskin 1.1 (Eternal Cocoon): reskins Turks
    http://www.twcenter.net/forums/downl...o=file&id=1044

    Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation.
    http://www.twcenter.net/forums/downl...o=file&id=1602

    Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack.
    http://www.twcenter.net/forums/downl...o=file&id=1643

    USCARLI MATHERIANI (Matherlandia): changes the Huscarl's appearence.
    http://www.twcenter.net/forums/showthread.php?t=125862

    Vanilla Style Skins 1.0 (Tyre) : changes the appreance of English, Scottish, and HRE units
    http://www.twcenter.net/forums/showthread.php?t=106633

    War College Quotes Mod (Ryoken) : adds 246 new quotes
    http://www.twcenter.net/forums/showthread.php?p=2411392

    Xenophonia (Beiss) : gives factions native speach voice packs, got the sound working
    http://www.twcenter.net/forums/forumdisplay.php?f=256

    Also I'd like to thank:
    dave scarface for making a descr_events.txt file that works with the Big Map mod,
    repman for his Deus Lo Vult script that charges the player for entering enemy territory,
    SicilianVespers for all his work on the launch menu,
    tomwushu for adding 22 provinces to the campaign map and beta testing this mod.

    Known issues

    I am aware of the following problems and I am working on a way to fix them.

    1) If you click on several factions, rather than just choosing one and starting the game, the mod will crash (to counter this choose the faction you want to play first, then start the game).

    2) Since each campaign requires different files loading a save file from one campaign when this mod is set to another campaign's settings may cause the mod to crash. For example if the mod is set to the 970 settings and you try to load a save file from the 1500 campaign the mod may crash.

    3) Custom battles do not work. I don't know why they don't work, they just don't.

    Future Improvements

    1) Improving unit's textures
    2 ) Fix bugs
    Last edited by uanime5; 09-05-2008 at 16:17. Reason: Added images
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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