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  1. #1
    Senior Member Senior Member Jarema's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    Please, write what you think about it, and if you would like to play it. It is not a finished version.
    Last edited by Jarema; 09-06-2013 at 20:31.

  2. #2
    Do not Dis Member LazyMcCrow's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    Thanks Jarema. I'll get back to you on this when time to read.

  3. #3
    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    Wow, looks really cool. Has attacking neutrals influence on reputation?
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    Nathaniël of the mouse guard

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    "Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan

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    The writer of above message is not responsible for any mistakes in the reasoning of said message.

  4. #4
    Senior Member Senior Member Jarema's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    attacking 'normal' neutral provinces does not.
    attacking neutral 'inner teritory': -1 point

    Why?
    Only 'Inner teritories' are consider part of really civilized world.

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    Dark Lord of Sith Member Big Bird Hunting Champion, Squid Hunter Champion, Simpsons Shooter Champion, Fun Surfing Champion Darth Feather's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    Quote Originally Posted by Jarema View Post
    attacking 'normal' neutral provinces does not.
    attacking neutral 'inner teritory': -1 point

    Why?
    Only 'Inner teritories' are consider part of really civilized world.
    Ok, so getting lynched doesn't give the other players a free ticket inside your lands.
    Spoiler Alert, click show to read: 
    Nathaniël of the mouse guard

    Spoiler Alert, click show to read: 
    "Death is lighter than a feather, duty is heavier than a mountain" - Robert Jordan

    Spoiler Alert, click show to read: 
    The writer of above message is not responsible for any mistakes in the reasoning of said message.

  6. #6
    Senior Member Senior Member Jarema's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    I will put here...

    .

    .

    .

    Basic game example

    It is start of night ten. Only four players remain. They are in two teams:
    Spoiler Alert, click show to read: 
    Team 1:
    Jaroslav (red). Reputation: 16
    Jarema (dark gold). Reputation: 7

    Team 2:
    Yay! (blue). Reputation: 3
    Ishmael (lavender). Reputation: 15
    Ishmael is, in fact, mafia.

    For the simplicity, they have 0 gold at start of night 10. Let’s assume that Jaroslav has trade agreement with Jarema, and Yay! has trade agreement with Ishmael. Teams are at war with each other.


    Maps
    Spoiler Alert, click show to read: 
    Referential map:
    https://imageshack.us/photo/my-images/713/h60j.png/
    ‘Political’ map:
    https://imageshack.us/photo/my-images/20/tlja.png/

    You can see on the map, that each player owns his own capital. Jarema also owns capital of Eastern Reaches, and Jaroslav owns city Port Movais.
    On second map, you can see their armies at the beginning of night 10.



    Night 10 begins! It will last for 24 hours


    Let’s start night management with computing players income:
    Spoiler Alert, click show to read: 
    1) Jaroslav:
    Spoiler Alert, click show to read: 
    3 (base income) + 3 (for owning his starting capital) + X
    X comes from trade with Jarema.
    X = EV of Jaroslav + EV of Jarema + 5 (let’s say, that is the length of this agreement). Then, that is halved.
    EV of Jaroslav = 2 (for 2 cities) + 3 (for reputation) = 5
    EV of Jarema = 2 (for 2 cities) + 1 (for reputation) = 3
    So, total trade value between them = 13 gold. It is halved (because they are from the same team) to 6.
    Total income of Jaroslav is then: 3 + 3 + 6 = 12. This is amount of gold he would get.

    2) Jarema
    Spoiler Alert, click show to read: 
    3 (base income) + 3 (for owning his starting capital) + 1 (for owning 5 territories) + 6 (from trade) = 13

    3) Yay!
    Spoiler Alert, click show to read: 
    3 (base income) + 3 (for owning his starting capital) + X (from trade)
    EV of Yay! = 1 (for one city)
    EV of Ishmael = 1 (for one city) + 3 (for reputation) = 4
    X = 1 + 4 + 5 (we assume this length of agreement) = 10, then halved to 5.
    So, total income of Yay! is 3 + 3 + 5 = 11.

    4) Ishmael
    Spoiler Alert, click show to read: 
    3 (base income) + 3 (for owning his starting capital) + 1 (for owning 5 territories) + 5 (from trade) = 12

    Comment: as you can see, large part of income comes from trade agreements. I suppose that in real game it would be even more so, as you can have agreement with every other player if you (and them) want


    Orders night 10
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Jaroslav’s orders:
    Spoiler Alert, click show to read: 
    I want to attack with all armies from 13 to 12. I also want to move all armies from 14 to 13. Then, I buy as much armies as possible at Port Movais. I also…. (other orders, diplomacy and espionage – not included in this short description)

    My interpretation of them
    Spoiler Alert, click show to read: 
    11 armies attacks 12 from 13 (cost: 2 AP). 7 armies moved from 14 to 13 (cost: 1 AP). Two armies bought at Port Movais (cost: 11 gold, 1 AP). He has one gold left, and 16 AP to spent on diplomacy and espionage



    Spoiler Alert, click show to read: 

    Jarema’s orders:
    Spoiler Alert, click show to read: 
    Move 4 armies from 1 to 7, and 2 armies from 9 to 10. Buy 1 army at 7. Then…. (other orders, diplomacy and espionage – not included in this short description)

    My interpretation of them
    Spoiler Alert, click show to read: 
    4 armies moved from 1 to 7 (cost: 1 AP). 2 armies moved from 9 to 10 (cost: 1 AP). 1 army bought at 7 (cost: 5 gold, 1 AP). He has 8 gold left, and 17 AP to spent on diplomacy and espionage


    Spoiler Alert, click show to read: 

    Yay! orders:
    Spoiler Alert, click show to read: 
    Buy 2 armies at 12. Then…. (other orders, diplomacy and espionage – not included in this short description)

    My interpretation of them
    Spoiler Alert, click show to read: 
    Two armies bought at 12 (cost: 11 gold, 1 AP). He has 0 gold left, and 19 AP to spent on diplomacy and espionage

    Spoiler Alert, click show to read: 

    Ishmael’s orders:
    Spoiler Alert, click show to read: 
    Please attack with all armies from 2 and 4 to 1. Buy 2 armies at 5. Then…. (other orders, diplomacy and espionage – not included in this short description)
    As a mafia order, I want to defile territory 6, targetting armies at territory 9

    My interpretation of them
    Spoiler Alert, click show to read: 
    14 armies attacks 1 from two directions (cost: 4 AP). 2 armies bought at 5 (cost: 11 gold, 1 AP). Territory 6 defiled, territory 9 nuked. He has 1 gold left, and 15 AP to spent on diplomacy and espionage



    I will resolve orders of players in random order (but mafia defiling will happen before anything else). Stay tuned, results will come!
    Last edited by Jarema; 09-08-2013 at 17:26.

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  7. #7
    Member Member Ishmael's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    You've sold me. In whenever you run this.

  8. #8
    Member Member Ishmael's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    Looks very interesting. Would you be able to run through an example of a typical turn for us Jarema, in order to get a better idea of how everything fits together?

  9. #9
    Senior Member Senior Member Jarema's Avatar
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    Default Re: New non(exaxtly)-mafia game idea: Torun Federation

    Quote Originally Posted by Ishmael View Post
    Looks very interesting. Would you be able to run through an example of a typical turn for us Jarema, in order to get a better idea of how everything fits together?
    I will try to do that with limited number of players (lets say 4) and mini version of map later. I am not sure if it will work, but I'll give it try.

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