These are the outline plans for this faction in terms of units. Please feel free to comment, suggest and generally say what you think! Anything obvious mising or anything not worth adding...just say why!

One caveat though ... give thought to HOW the unit could be made. I can't include things i the mod that stretch beyond the reach of the core engine, and this will put limitations on what is possible. I am assuming we will be able to ( ultimately ) scale skeletons and re-set animations at least as far as RTW could. I hope for more, but won't count chickens until they hatch !

1) Basic Warrior ( axe or bronze sword )

2) Warrior ( spear and shield )

3) Elite Warrior ( spear primary plus sword and shield )

4) Archer

5) Skeleton Light Horse ( basic warrior mounted )

6) Skeleton heavy horse ( Warrior mounted )

Each of the above would have an 'upgraded' variant with armour remnants attached

5) Tomb Guard

6) Ushabti

7) Bone Giants

8) Skull catapult

9) Tomb Swarm

General units will be made to represent the Tomb King or Hierophant. Loss of these should result in massive morale loss to represent the disolution of the force that the loss of these cause.

Problem units:
Chariots ( none in MTW2 that I can find )
Tomb Scorpion ( don't know how much skeleton bending we will be able to do )
Carrion - they are supposed to fly, and we can't do flying units properly. At best they will hover just off the ground. May look shoddy!