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Thread: mount_effect

  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default mount_effect

    I'm rather intrigued by this attribute in export_descr_units.
    I've been wanting to make certain units, such as billmen and voulgiers have bonus fighting cavalry without taking a drastic hit on combat effectiveness against infantry due to their already poor animations by using spear_bonus.

    Did a quick search here and at twcenter and came up pretty much empty.

    Does anyone have experience on how exactly mount_effect works?
    What I know is that you can specify a mount against which this unit has "advantanges", but what do those entail?

    - Attack+?
    - Defence+? (If so, which of the three values or is is separate?)
    - Own Morale+?
    - Enemy Morale-?
    - Applies primary or secondary?
    - Modifier when being charged?
    - Other effects?

    Please contribute
    Last edited by FactionHeir; 03-26-2008 at 16:13.
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  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: mount_effect

    I assume you've read the EDU Guide? It's for RTW but much of it still applies - https://forums.totalwar.org/vb/showthread.php?t=88859
    "One of the most sophisticated Total War mods ever developed..."

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: mount_effect

    Thanks for the link, hadn't thought of searching RTW fora!
    So it seems it applies only to attack.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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