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Thread: Europa Barbarorum II FAQ

  1. #481

    Default Re: Europa Barbarorum II FAQ

    How do I get the full screen on the 2.01 release?

  2. #482

    Default Re: Europa Barbarorum II FAQ

    How can I add RTW music to EB2?

  3. #483
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Mihai Viteazul View Post
    How do I get the full screen on the 2.01 release?
    Change the resolution in the medieval2.preferences.cfg to match your usual resolution.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  4. #484

    Default Re: Europa Barbarorum II FAQ

    Thank you QuintusSertorius

  5. #485
    Member Member b0Gia's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Mihai Viteazul View Post
    How can I add RTW music to EB2?
    I am preparing a submod for this.

  6. #486

    Default Re: Europa Barbarorum II FAQ

    Hello,
    I know they are surely not a priority but just out of curiosity how will the Campanian cavalry be in EB2? will they be like in Eb 1 or is there a new concept?
    edit: Also would it be possible for you to tell us what units you planned for the next big release?
    Last edited by Aléxandros_ ho_ Mégas; 01-21-2015 at 16:39.

  7. #487

    Default Re: Europa Barbarorum II FAQ

    also as there are machariaphoroi in game will we see sword armed thorakitai after some reforms too? I think it would make sense for at least the seleucids the ptolemys and pergamon as they had experience with galatian and later roman soliders who used heavy sword infantry

  8. #488

    Default Re: Europa Barbarorum II FAQ

    Probably should've posted this here
    Quote Originally Posted by SpartanPhalanx View Post
    Sorry for a potentially stupid question, have MIC (military industrial complex) been done away with? I'm assuming the ability to train improved units comes from bigger settlements?

    Sorry if this questions has been answered elsewhere, I've looked everywhere and can't find out.

  9. #489

    Default Re: Europa Barbarorum II FAQ

    Yes depending on the goverment type you can recruit better and different troops.

  10. #490
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I cannot Play the game in Fullscreen, can u help me?
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  11. #491
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by SwissBarbar View Post
    I cannot Play the game in Fullscreen, can u help me?
    Change the resolution in your medieval2.preferences.cfg to match your native one.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  12. #492
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    It's not really an announcement, since it's been mentioned on TWC, but the team is planning a new release within the next few weeks (assuming everything goes to plan). This will primarily focus on integrating some of the improvements from various unofficial fixes and mods to enhance the overall experience of the game. It's not likely to feature many new units, and is highly unlikely to have any new Roman units. The Polybian Romans, when completed, may form the basis of their own release, or be part of a subsequent one.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  13. #493

    Default Re: Europa Barbarorum II FAQ

    great to hear there is a new release coming. I bought the Total War game on Steam yesterday, only so I could play this mod. Really looking forward to it and glad to hear it's still being updated. Thanks guys

  14. #494

    Default Re: Europa Barbarorum II FAQ

    guys i am playing EBII, and dont know how or when occur military reforms with rome...can someone help me with this pls?

  15. #495
    Minister of Useless Tidbits Member joshmahurin's Avatar
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  16. #496

    Default Re: Europa Barbarorum II FAQ

    How independent are the polis in koinon hellenon after the last reform? I do not quite understand it.

  17. #497

    Default Re: Europa Barbarorum II FAQ

    Will more existing units be remodelled in the future?

  18. #498
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Oro View Post
    How independent are the polis in koinon hellenon after the last reform? I do not quite understand it.
    Depends on the government type. If you install the reformed government (Polis tou ton Hellenon Koinou), that just means that your province now has the equivalent of a top tier government of other factions. So that one is the best choice in regions that are culturally Greek. KH is one of those factions that aren't meant to be "real factions" until after their government reforms.




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  19. #499
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by IOIOI123 View Post
    Will more existing units be remodelled in the future?
    They might, it depends entirely if people take an interest in reworking them. As a general rule, the team prefers to make new units rather than update old ones, but there are exceptions.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  20. #500

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by QuintusSertorius View Post
    They might, it depends entirely if people take an interest in reworking them. As a general rule, the team prefers to make new units rather than update old ones, but there are exceptions.
    Well, I was stunned with the new Hoplitai. The old ones were great to begin with, but the new ones seem to be even better.

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