How do you play? I'm always playing without battle time limit (in Vanilla Rome I played with), because it's a way too short, especially when fighting sieges and it's more realistic.
edit: Yes means with limit
No without
I hope it's clear.
How do you play? I'm always playing without battle time limit (in Vanilla Rome I played with), because it's a way too short, especially when fighting sieges and it's more realistic.
edit: Yes means with limit
No without
I hope it's clear.
Last edited by TheStranger; 04-29-2009 at 11:27.
Could have been phrased better...
-Do you play with or without?
-Yes
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Voted yes....but sometimes the answer is no :p
There are a cpl of problems with using no time limit; if you draw the AI into a really bad attack...particularly when it has overwhelming numbers it will just sit; either you attack and give up your advantage (getting slaughtered) or sit forever: if I expect "woods" to be a factor I will play with the limit-enemy units getting stuck routing can take a long time to find _ had one game go to -10mins.
Ja-mata TosaInu
Looks like many have experienced AI, that never attacks you, even if it started the battle (like sieges for example). It can be pretty annoying if the AI attacks a city with a small garrison after they have builded seigeweapons, but don't attack. You have to move out and get massacred even if you would be able to hold the walls against them.
But after some other members have suggested to play without it, I will try a second Mak campaign without timelimit. Hope I don't get frustrated.
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Generally I play without the time limit, as I find it unrealistic. However, as some have said, it's very frustrating when you're being sieged and the AI just sit there, so sometimes I turn it off.
Just don't let that sort of thing happen... With higher-ground situations and bridge battles, usually some missile units are sufficient to convince the AI to get killed.
However, battle-AI aggression responds to casualties, not attack by it's self. So it is useless to try shooting at a phalanx from the front if you want it to cross a bridge.
If all else fails - just stop winning un-realistically. To beat a full stack, one would usually need at least a full stack. Makes the campaign much more challenging due to upkeep issues and other army logistics related stuff.
Definitely no timelimit for me.
I am honoured to have been presented with my first baloons - - by Ibrahim for tactical observations
and with my second balloon by Christopher Burgoyne for physical elaboration on the advantages conferred by the Kontos over the Xyston.
I used to play without time limit but got fed up of the AI's camping, the limit isn't too bad and i'm rarely pressed for time in my battles.
I play with. Time is usually enough to finish any battle. Only in big sieges it can be a problem, on the other hand, it helps to end the battle without lurking all over the map, trying to find out what enemy unit is stuck and where.
With time limit, unless attacking a stone-walled city. It just takes too long to secure enough of the walls.
The time limit there is, is still too long for me.
I used to play with time limit because there were a few occasions in Vanilla where the enemy sieging would lose their assault, and just sit there outside the walls and wait. Since I wouldn't have adequate forces to beat them, I would have to surrender, which was quite frustrating.
However I soon began to find that when I was the one sieging, I either wouldn't have enough time to win (especially is a lot of time is spent beating the enemy on the walls), or I would feel rushed, so now I play with it off.
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
AARs:
The Aeduic War: A Casse Mini AAR
The Kings of Land's End: A Lusitani AAR
I usually play without. Earlier on I hated the time limit - most time I besieged the AI and I hated to see me loose the battle 5 seconds before the last two soldiers on the main square fell
Since it could be set I always choose time limit OFF. When it comes to the enemy besieging me I turn it on during camapign since the AI really likes to just stand before youre walls. Right after the battle is over I turn it off again. Till now it has worked perfectly.
Last edited by HunGeneral; 04-29-2009 at 15:52. Reason: Spelling
“Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
AARs:
The Aeduic War: A Casse Mini AAR
The Kings of Land's End: A Lusitani AAR
without limit-limit is a pain during sieges. That said, I never failed to capture a city before the time was up, but I don't like being constrained. besides, battles typically lasted longer in real life (outside of the greeks), and its a true challenge to b on the defensive and outnumbered, as you have to rout the entire enemy rather than hunker down and dodge the enemy.
Last edited by Ibrahim; 04-29-2009 at 16:23.
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"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg
I play with it because it's never really been a problem for me. I've learned not to bother attacking stone-walled cities with large garrisons anyway, better to siege them out. And for most enemies it's not that hard to fight out a battle in the time given, though sometimes it's really close.
Parthian Nationalist
I never Play with time limit, there was no time limit in ancient battles, so the answer is No.
Cheers.
Could a Moderator change the question for you?
I play without the time limit, I prefer that, since it seems to force the AI to engage when it has an advantage on the battlefield, and I've also had battles where they attack and wait for me to advance to them! Who knows maybe I'm seeing things
Only problem I've had is CTDs after fighting several battles on AI's turn
Cheers
"One often meets his destiny on the road he takes to avoid it." Oogway, Kung Fu Pandaa technical memory solution
"Mortui Tantum Terminem Belli Viderunt" (Only the dead have seen the end of war)
Hi,
I stopped using time limits before i started playing EB as there are just too many ways to abuse the system with ranged units or cavalry. Beside the fact that you never had to 'lose' a battle ( allowing you to get plenty of units healed) you could engage in endless skirmishing with your missile + cavalry stacks to beat of seiging forces or just to weaken enemy stacks until you could defeat them. Inside your city walls you could often distract enemy units ( if you were not totally outnumbered) long enough to let the time run out...
So yes, i play with the time off as that forces you to win battles when you pick them and make skirmishing somewhat harder. This is just one of the few dozen house rules i am currently playing with. :)
Stellar
Without time limit, I could win just about any sally battle with just a (horesborne)general against anything....(see spoiler if you don't know how, but its incredibly cheesy, almost as cheesy as Horse Archers;))
Likewise, sieging any kind of largish garrison without a time limit is also just too easy. (It basically involves using runners to take all the towers, and let the enemies own walls kill itself).
So always a time limit for me. Adds quite a lot more drama/strategy to the battle (e.g. secure a gate, and head an elite force to the city [] drawing off wall defenders, then attacking at the now weakened walls)
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
=========================================Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
========================================================
+ =[/CENTER]
I play with the time limit because of a very traumatic event back when I was playing vanilla (it was RTW 1.0, so all the bugs were still there):
I had captured Larissa with the Brutii and Macedon besieged it and then assaulted. The problem was I was a little too good at stopping the assault. One unit broke while in the siege tower. Even if all other units had either fled or been destroyed on the walls and my army had suffered few casualties I had no choice but to exit the battle because I had no time limit and I couldn't find a way to kill the 5-6 enemies in the tower (i tried firing all my remaining arrows from outside the wall and attacking the tower with infantry). I also lost my best general there.
I guess this bug has since been fixed but I just don't want to repeat that immensely annoying experience so I always make sure to have a time limit.
Without. Everytime since that option became available. Quite often I fight battles where I'm attacking so I have to spend time on maneuvering, skirmishing, engaging and defeating the enemy, ohhh and chasing the routers. When you are playing as a Hellenic faction it consumes quite some time as phalanxes are slow. I don't like to be constrained, so that one more reason to play without the time limit.
I do not understand. Some people seem to be saying they switch the time limit on and off throughout their campaign. That is not possible, is it? You cannot change it in the middle of the campaign, just like you cannot change unit size or difficulty. Nevertheless, I have heard of a program that will allow you to change the difficulty/unit size midway. But not time limits.
As for time limits themselves, I play without them. I loathe being constrained by time, both in EB and RL. I prefer to do all my assignments slow, lengthy and steady, producing high-quality work. In EB my playing style is likewise slow and steady, very carefully measured to minimise the casualties to the absolute minimum. In my sieges (Large Unit Size), I almost never lose more than 50 men, no matter how large the enemy force is.
So anyway, I remember one time when four units of my Levy Phalangites formed a semi-square blocking off a road leading into one of the town plazas, in Sparte. Then I had a unit of Cretans fire at two silver-chevron Spartan bodyguards to draw them into my sarissas. So the dumb Hellenes took the bait and went for the archers, only to find themselves confronted with the pikes.
Spoiler Alert, click show to read:
It took me a total of 28 minutes on triple game speed to kill off and rout those Spartans (I timed it out of posterity). I simply left the computer on and went along my business while my phalangites (one unit on top of another for maximum effectiveness) nibbled on those Spartans. Sure, a charge in the back of the Spartans could have been possible on open field, but their backs were facing the main central plaza, and there was another silver-chevron unit of Hoplitai guarding their backs, making a cavalry or an infantry charge in the back too costly.
So that is why I do not play timed.
Last edited by Aemilius Paulus; 04-30-2009 at 00:29.
I found it out a while ago myself: just press ESC click on options and there should be something written like "no time limit for camapign battles" with a square next to it - if it has a tick next to it then there won't be any time limits, if there isn't then there will. All you have to do to change it is to click on that box (would add screenshot but I'm not near my comp with EB).
“Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.
lol i voted for yes , as in i play without the time limit .. then i read the rest of your post.
"Possunt quia posse videntur." - Virgil - "They can because they think they can."
you can always alt+ctrl+delete , terminate rtw.exe and load the battle again ? =P
I never thought of that
good idea
Never used time limit.
I like to take my time when sieging.
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