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Thread: The big huge unit mess....

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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default The big huge unit mess....

    Well, I think about the cities in EB usually has low population... recently, I was try to play in bigger unit size (huge, because my univ got new better pc), and what I found is my KH cities are quickly become depopulated up to only 400 men.... I think that was ilogical if Athenai, Sparte, and Korinthos has only 2000 - 4000 men, they should be at least a large city, capable to sustain hudreds of troops each levying.... each season....
    Angkara Murka di Macapada

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The big huge unit mess....

    Pop represents only military age males.

    Also, Athenai usually gets to ridiculous size if oyu let it.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: The big huge unit mess....

    Hooo... start to made sense now....
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    Member Member seienchin's Avatar
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    Default Re: The big huge unit mess....

    I guess it would be more realistic having athens more population at the beginning and much more income, but it would make the chalenging start of the KH too easy.

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    Default Re: The big huge unit mess....

    Population is too arbitrary in this game, I don't seriously factor it into my roleplaying.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The big huge unit mess....

    I always try to grow my cities as large as possible.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: The big huge unit mess....

    Unregulated growth can become an issue for the Getai and other barbarians. I'm struggling to hold Rhodes with ~24,000 pop. above 80% public order with a completely full garrison and a client ruler.
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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: The big huge unit mess....

    WAT? Barbarians got problems in population? Why you don't simply exterminate them?
    Angkara Murka di Macapada

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    Member Member anubis88's Avatar
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    Default Re: The big huge unit mess....

    You can. But then you get an 8% per turn increase in the population, so in about 10 years your back at square one
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    Member Member seienchin's Avatar
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    Default Re: The big huge unit mess....

    Im glad EBII has the medival 2 engine, which solves all that problems.

  11. #11
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: The big huge unit mess....

    Quote Originally Posted by seienchin View Post
    Im glad EBII has the medival 2 engine, which solves all that problems.
    How so? Is the balance with squalor and public order different or something?
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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: The big huge unit mess....

    Is there any setted population cap in M2TW?
    Angkara Murka di Macapada

  13. #13

    Default Re: The big huge unit mess....

    nah I think it's just that Training units doesn't cost population tho I'm not exactly sure ;)

    tbh in my first campaign I had exactly that problem tho through an excessive financial build policy Sparta was the only city with a mentionable MIC ^^ or for some other reason my main recruitment center thus always down to 400 pop :DD and corinth was full of people and dirt no matter what, that was about the time I found out how to use Governments and Factional MICs :D man was I surprised how good the whole thing worked once I had that figured out.

    or it was just for RP reasons I don't remember ...
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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: The big huge unit mess....

    Not as that, recruitment in M2TW Still reduce your population.
    Angkara Murka di Macapada

  15. #15
    Member Member seienchin's Avatar
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    Default Re: The big huge unit mess....

    Quote Originally Posted by Sonic View Post
    Not as that, recruitment in M2TW Still reduce your population.
    No it doesnt
    That is why the Eb team can have a much more variety of settlement types in EBII. Look at the previews.

  16. #16
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: The big huge unit mess....

    When you have money and need pop in a settlement, recruit levy units in another settlement. Then disband them where pop is required.

    "A wise man once said: Never buy a game full price!"
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  17. #17
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: The big huge unit mess....

    well as it have been mantionned, already, Barb factions are a challenge to play especially because of the population problem (yes Sonic, Barbs have pop problem lol!) Hmmm, that's why we must take full adventage of ambush adventage where it's heavily forested (Germany) and most of the units have bonus fighting in woods, so ambush + woods + fear effect of many barbs units = defeating sheer number by cunning and thus overcomming the population problems Still... playing sweboz mostly, I've never enjoyed huge money shower like i read in this forum Romans and Carthies players get... thta's still a problem and often, because of that, we're forced to fight at a disadventage in number... not always, but often!
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

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