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    Default A guide to EB blitzing, for new players.

    Nearly every EB faction in the game (except for the already large Carthaginian, Seleucid and Ptolemaic Empires) needs to ‘blitz’ at the beginning, just to put their finances in good order.

    'Blitzing' means attacking and taking one or more cities as fast as possible at the very beginning of a new campaign, using your starting army for conquest, and recruiting only garrison troops as needed.

    This guide is about blitzing just enough to get your economy up and running, (i.e. in the black, and making a profit of at least 500 mnai per city you own at the end of each turn). It is not about winning the game by making your faction invincible within 10 years or eliminating rival factions - for that, look elsewhere. Once your economy is running well, you can pick whatever strategy you like, fast or slow, aggressive or defensive.

    Here’s a list of what cities I suggest you blitz for each faction. Most targets are Eleutheroi cities except where stated in brackets after the city name. Eleutheroi are the primary target of most factions in the early game.

    Since ships use up so much of your money at the start of the game, I’ve also provided notes on what to do with the fleets your faction starts with. It’s usually best to disband them immediately or get them sunk in battle as quickly as possible – either way saves you lots of money, but the latter is more fun and realistic.

    Aedui: Vesontio (Arveni), Avaricum, Viennos (Arveni), and finally Patavium too for a valuable port and to stop the Romans getting it. Suggest you leave Gergovia (the Arveni capital) alone for now, make peace with the Arveni once you've got their other two towns, so you can build up your economy. Aedui Fleet - disband it immediately, it's of no use to you.

    Arveni: Bibracte (Aedui), Avaricum, Cenabum (Aedui), and finally Tolosa (for valuable port). Suggest you leave Mediolanum (the last Aedui city) alone for now as a buffer against Roman expansion, and to give you time to build up your economy.

    Baktria: Two possible strategies - Option 1: Stay at peace with the Seleucids as long as possible and target the Eleutheroi. In this case you should go for Kophen, then Alexandropolis (the Eleutheroi city south of Kophen, not the Seleucid city north of Baktra!) and finally, if you can manage it, Gandhara. Option 2: Attack the Seleucids straight away! Make sure the Pahlava are doing the same thing. In this case, go for Alexandria-Ariana, and Prophthasia. Whichever option you choose, leave Marakanda alone initially as it's a target for both Pahlava and Saka, and you don't want to be fighting either of them so early in the campaign. Leave Gava-Haomavarga alone also, as a buffer between you and the Saka.

    Carthage: No blitzing necessary, but there's a big Eleutheroi army in your area of southern Spain that you should fight as soon as possible. Carthaginian Fleet – hunt down and destroy all Epirote ships (so Pyrrhus can’t come back to Sicily), then hunt down and destroy all pirate ships.

    Casse: No immediate blitzing necessary, just disband your ship and one unit of spearmen to get your economy working. Use family members as the bulk of your army to start with. No other faction will attack you, apart from Eleutheroi raiders. You start at peace with the Eleutheroi - unlike any other faction. Don't start the war, wait to be attacked, because you will lose a LOT of trade income once fighting starts between you and the Eleutheroi. After the war begins, take Ictis once you are no longer making a 500+ mnai profit per turn. Casse Fleet – transport diplomat to Gaul on first turn, then return to port and disband it.

    Epirus: Depends on whether you want to play historically (i.e. chaotically, like Pyrrhus) or sensibly. If you choose the historical, chaotic approach, attack both Macedon and Koinon Hellenon – first Pella, then Sparte, then Corinth. If you want to be sensible, go for Pella, then Demetrias. This will cripple Macedon and leave them and Koinon Hellenon fighting mostly against each other from then on. Either way, hold Taras as long as possible, but only with its starting garrison. Keep your primary focus on fighting Macedon, not Rome - Macedon is far more dangerous initially.
    Epirote Fleet - Either disband it immediately, or hunt down and destroy all Macedonian and pirate ships.

    Getai: Sarmiszegethusa, Naissos, and Kallatis (a valuable port). Make peace with the Sauromatae before they take Olbia and share a border with you.

    Hayasdan: Phraaspa and Ani-Kamah (important to take them early before the Seleucids go after them). Make peace with the Sauromatae, and leave Kabalaka, Kotais and Mtskheta as an Eleutheroi buffer zone between you and them. If the Sauromatae take any of those three cities, they will likely rebel to you anyway.

    Koinon-Hellenon: Kydonia on Krete, Chalkis (Macedon) and Corinth (Macedon) in that order.
    Detailed instructions for Turn 1: Beseige Kydonia, don't assault - the garrison is large enough to come out and attack you when you end the turn, allowing for a defensive battle outside the city with your army on a hill. (Try to do most of the fighting using your Spartan FM bodyguard unit, conserve your levy hoplites and skirmishers if you can.) Meanwhile, use your army in Athens to assault Chalkis. Leave one hoplite unit to defend Athens, and use your FM to hire a unit of Mercenary Cretan Archers (they are worth the money!) It's very important to take Chalkis very quickly as KH, as it will spam levy hoplites and skirmishers if you don't, recruiting one unit every turn, which after 5 years will be a Macedonian full stack strong enough to assault and take Athens!
    Turn 2: Leave the smallest possible garrison in Kydonia, and immediately ship your faction leader's army (and your spy) to Corinth and either assault it if it's weakly guarded, or besiege it if the garrison is strong.
    Hint: Often the big Macedonian army near Athens will leave to defend Pella against Epirus, don't fight this army until you absolutely have to!
    Koinon Hellenon Fleet – after shipping your army from Krete to Sparta, hunt down and destroy all Macedonian ships. Then go hunting for pirates near Greece.

    Lusotann: Sucum-Murgi, Tyde, and finally Baikor too. Disband all 4 of your cavalry units, they cost almost 1,000 mnai each and you won't need them in the early campaign, the FM's are enough.

    Macedon: Sparte (Koinon-Hellenon), and Athens (Koinon-Hellenon).
    Detailed Instructions: Suggested initial strategy is to ignore Epirus, and deal with Koinon-Hellenon first. Don't worry about losing Pella to Epirus initially, just leave a unit of slingers and some levy hoplites as a garrison, and if it falls, let it go. If you do lose Pella, taking Athens will compensate you for the loss, and you can always recover Pella a bit later, once Koinon-Hellenon are reduced to just Rhodes and are no longer an immediate threat. Leave Athens alone until after Sparta is taken, then siege Athens until it surrenders, since it's too tough to assault (phalanx units are very poor at assaulting cities.) If your economy still isn't making enough profit, you can go after Kydonia on Krete and destroy the KH army there as well.
    Macedonian Fleet – hunt down and destroy all KH ships, so they can't ship reinforcements from Rhodes to Greece.

    Pahlava: Asaak, Marakanda, Antiocheia-Margiane, Hekatompylos, Zadrakata (all Seleucid). You have to hit the Seleucids very hard right at the start or they'll overwhelm you later. Use spies to open gates. Beseiging with 1 family member and 2 horse-archers will cause most garrisons to sally out, so you can destroy them easily and take the city.

    Pontos: Sinope, Trapezous, and either Ankyra or Nikaia (all Eleutheroi cities) - assuming that you want to stay at peace with the Seleucids as long as possible. If you'd rather attack the Seleucids immediately in a pre-emptive strike (since they will attack you later anyway), then leave the Eleutheroi cities alone, and attack Mazaka, Ipsos, and Sardis (all Seleucid).

    Ptolemoi: No blitzing necessary, but I like to take Ammonion straight away for roleplaying reasons - it's a sacred site to your people, so leaving it in the hands of rebels is unacceptable. There's at least one big Eleutheroi army in your southern territory to fight when you can muster a suitable army, plus an invading force from Kyrene. You may want to take Damascus too, since the Seleucids like to spam units there.
    Ptolemaic Fleet – use against Seleucid ships, then pirates.

    Roma: Taras (Epirote), then Rhegion. Roman Fleet – disband it immediately, you don't need it in the early game.

    Sabyn: Tamane first (lure the garrison into a sally using a smaller attacking force), then Sabata, which will be an easy target since it doesn't have walls yet and your army will be depleted after Tamane. Carna last if required.

    Saka: Chach, Gava-Saka, Alexandria-Eschate (Seleucid) and Marakanda (Seleucid) to start with. Finally, Sulek and Gava-Alanna. None of these towns have walls, so can be assaulted by a cavalry army if needed.

    Sauromatae: Tanais, Gava-Yugra, and Gelonus. I recommend Gava-Thissakata too. None of these towns have walls. Olbia is nearer and looks very tempting, but it does have walls, making it too tough to assault. You'd need to seige Olbia until the garrison sallies out, plus it's a useful buffer between you and the Getai.

    Seleukia: Reverse-blitzing - make your empire smaller! Recruit a diplomat in Antiochia-Margiane in Turn 1, then send him to Baktra and give Marakanda and Alexandria-Eschate to Baktria in Turn 2! (You may need to use the Force Diplomacy mod to do this.) Reason is, you won’t be able to hold these two towns for long anyway, too rebellious and too distant from your capital – and it’s better for neutral Baktria to have them than hostile Pahlava or Saka. Also, Baktria will defend these towns fiercely against the Saka, which gets Saka off your back and onto Baktria's - also, it keeps Baktria occupied so they don't expand into gold-rich India, which is to your great advantage later. You can then make peace with Saka. Trust me, it's more important to focus on economic buildings in the beginning rather than recruiting hordes of pantodapoi and archers to try and hold onto these far distant and poor provinces. You'll be able to use the evacuated troops to bolster Antiochea-Margaine against the attacking Pahlava.
    Seleucid Fleet – use immediately against Ptolemoi or pirate ships, or disband it.

    Sweboz: You'll need to conquer at least 3 towns with your starting army, preferably 4. You are in a good position, isolated from other factions. You have three choices: expand either north, west, or east.
    Northern expansion: Gawjam-Rugoz, Gawjam-Kimbrioz, and Gawjam-Skandzawarjoz. This is the easiest expansion route, the garrisons are a little smaller and the towns do not have walls so are easy to assault.
    Western expansion: Gawjam-Habukoz, Gawjam-Heruskoz, and Arctaunon. These towns all have walls. However, conquering them will take your frontier nearer to the Arveni and Aedui, so you will end up fighting them sooner rather than later, which may not be to your best advantage in the early campaign.
    Eastern expansion: Gawjam-Silengoz, Ascaucalis, Carrodunum, Gintaras-Ostan. The hardest expansion route, but also the most profitable since the towns are all on the Amber Route (major trade route). Also the last three towns offer some nice regional Baltic and Gallic units that you may find very useful.
    Make the most of your family members in the attack, their heavy infantry bodyguards are far better than your other units.

    For all factions:
    Once you have achieved the above objectives and raised taxes to High or Very High, your economy should be in good shape, making a healthy profit, provided you've used your diplomat to establish trading rights with all your non-hostile neighbours. You can now concentrate on town-building, or army building, depending on what you want to do next.

    Hope new players find this guide useful!
    Last edited by Titus Marcellus Scato; 03-22-2014 at 20:14.

  2. #2
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: A guide to EB blitzing, for new players.

    Good suggestions. Some additions:

    Saba:

    bag Carna too ASAP, for three reasons:

    - It is very close to your capital Maryab, and thus a very tempting target. Also a rich province.
    - Your best nearby mining site (basic mines provide 1200 mnai/turn, upgraded ones 3000)!
    - The Ka'ba. It provides additional trade income and a happiness bonus (plus, if you're a Muslim player, it is probably some kind of a status symbol).

    Potential drawbacks:

    - You will be closer to the two big evil guys north of you. Not an immediate concern though, since it does not border their initial territories and anyway, it takes decades for them to reach your remote provinces.
    - There is a somewhat aggressive rebel army nearby.


    Sauromatae:

    Gelonus is seriously worth considering even right at the start. It has your regional barracks already built and you can immediately recruit Vojinos from there, who are a) cheap, b) strong vs cavalry and c) frighten infantry. This can be a great help for the next few raids, especially those against walled cities.
    Only drawback: it is not a particularly rich province.
    Last edited by athanaric; 12-15-2009 at 22:26.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  3. #3

    Default Re: A guide to EB blitzing, for new players.

    Quote Originally Posted by athanaric View Post
    Good suggestions. Some additions:

    Saba:

    bag Carna too ASAP, for three reasons:

    - It is very close to your capital Maryab, and thus a very tempting target. Also a rich province.
    - Your best nearby mining site (basic mines provide 1200 mnai/turn, upgraded ones 3000)!
    - The Ka'ba. It provides additional trade income and a happiness bonus (plus, if you're a Muslim player, it is probably some kind of a status symbol).

    Sauromatae:

    Gelonus is seriously worth considering even right at the start. It has your regional barracks already built and you can immediately recruit Vojinos from there, who are a) cheap, b) strong vs cavalry and c) frighten infantry. This can be a great help for the next few raids, especially those against walled cities.
    Only drawback: it is not a particularly rich province.
    Good suggestions, I agree with both.

    For the Sabyn, I suggested Sebata before Carna because Sebata has no walls initially, and is thus an easier and quicker target. Carna should be next on the list, though, definitely.

    Gelonus is a great target for the Sauromatae, for the reasons you've stated. However, no other faction will be going after Gelonus initially, so it can wait. However, the Pahlava and Saka will definitely want to take Gava-Mazskata and Gava-Alanna for themselves - and they will if you don't get there first! And they're a long way away from your capital, so your army will take several turns to reach them.

    You can always take the towns from their conquerors afterwards, of course, but to do that you have to break your alliance with them - and IMO that's not worth doing so early in the campaign, both Pahlava and Saka are dangerous opponents if provoked, you don't want to take them on until your economy is sorted out. But if you take the two towns first, the other nomad factions generally leave them alone and go after the Seleucids instead - at least on Medium campaign difficulty.
    Last edited by Titus Marcellus Scato; 01-06-2010 at 15:43.

  4. #4
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: A guide to EB blitzing, for new players.

    Quote Originally Posted by Titus Marcellus Scato View Post
    Macedon: Sparte (Koinon-Hellenon) and Kydonia (kill any KH army on Kreta too). Macedonian Fleet – hunt down and destroy all KH ships.
    You might as well siege Athens with a small army (to lure them into sallying). You'll get rid of KH in your back and have your hands free to deal with Pyrrhos in the north. Once he's dealt with, Thrace and Byzantium awaits.

    With Sparte to raise generals, Athens for governors, Krete for archers, Thracian gold and trade in the Agean, the world is your for the taking.

  5. #5

    Default Re: A guide to EB blitzing, for new players.

    Quote Originally Posted by Poulp' View Post
    You might as well siege Athens with a small army (to lure them into sallying). You'll get rid of KH in your back and have your hands free to deal with Pyrrhos in the north. Once he's dealt with, Thrace and Byzantium awaits.

    With Sparte to raise generals, Athens for governors, Krete for archers, Thracian gold and trade in the Agean, the world is your for the taking.
    Good points.

    I guess I just prefer not to blitz Athens so quickly after the start of the game, it really is the jewel of Greece and taking it after a failed sally feels like a really cheap, non-historical victory. I personally prefer to sort out my economy by taking easier targets first, then prepare for a 9-turn siege of Athens several years later with a massive Macedonian army, a full stack. The campaign is more fun if you give Koinon Hellenon a fighting chance, and sieging Athens is more true to history than assaulting it. Phalanx-based armies were not good at storming city walls. Anticipation is half the pleasure with long sieges.....I enjoy them.
    Last edited by Titus Marcellus Scato; 12-16-2009 at 00:48.

  6. #6

    Default Re: A guide to EB blitzing, for new players.

    A couple of points:-

    With any of the "Greek" 3, Epiros, Mak or KH, I'd say taking the whole of that Peninsula asap is almost essential for a sensible game. You know that any shared borders equals inevitable war, with the utterly illogical ai, so why postpone it?

    Here's a quick Epiros game I've done twice (with minor adjustments) on Hard/Medium

    Epiros:- Raze Taras of all improvements, set taxes to V high, leave worst unit behind, move others to Greek mainland, disband all but one boat...IMPORTANT, move spy into Taras, and keep him there.Take Pella and Demet on turn one. Very east to do, because the elephants mean no siege neccesary. After taking Pella (and razing Royal Tombs), move General and then combine units one at a time to siege Demet (do it this way, as most dont have enough movement points). Then use the Taras/Pella money to hire all mercs, use this Army to take Demet. Train best horse unit availabe in Ambrakia, send all towards Athens.Then on turn 2 immediately beseige Athens, taking it on turn 3 (after combining armies), as well as Chalkis. Then Corinth and Sparta on turn 4/5. There is normally a lone Mak general somewhere around Sparta. Kill him and Mak are eliminated.

    By then, Taras may have been taken by Rome, but your spy will normally cause a revolt, and you get it back with a slave garrison, just in time for your now almost decent full stack to arrive and wade it's way up through Italy, hiring mercs as needed. Meanwhile, train a small stack in Greece to take Crete (you don't need many). KH can be left with Rhodes, it's something for the future (or just make peace with them now well out of the way). N.B.:- If their very old Rhodes FM dies on the first few turns, and they don't get another in Rhodes, then they too are eliminated on you taking Sparta.

    An ultimate Blitz guide to taking Greece and Italy in as few turns as possible, although you have to be very good at winning battles with hardly any casualties. Lots and lots of hammer and anvil here, even in tight city streets, where it's a lot tougher. Oh and keep those elephants safe, they have about 40 battles worth of rubber on their tyres ;)

  7. #7

    Default Re: A guide to EB blitzing, for new players.

    For Hayasdan, Mtskheta and Kotais are only a short-term blitz. You also want to take Kabalaka and Ani-Kamakh. I do not include Trapezous here as it is relatively harder to keep settled and will likely put you at war with Koinon Hellenon. Building roads as soon as possible will also allow your armies to march longer distances each turn, which is crucial for Hayasdan as the Caucusus is a very mountainous region.

    NOTE: Phraaspa isn't included in this blitz as it is farther away and leaves the Seleukids with an easy city to snatch from you. Also note that the first enemy city you will want to take it Karkathiokerta as it is a homeland province and will give you a base from which to send attacks into the Seleukid empire.

    Good luck.
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  8. #8
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: A guide to EB blitzing, for new players.

    Quote Originally Posted by Drewski View Post
    Epiros:- Raze Taras of all improvements, set taxes to V high, leave worst unit behind, move others to Greek mainland, disband all but one boat...IMPORTANT, move spy into Taras, and keep him there.Take Pella and Demet on turn one. Very east to do, because the elephants mean no siege neccesary. After taking Pella (and razing Royal Tombs), move General and then combine units one at a time to siege Demet (do it this way, as most dont have enough movement points). Then use the Taras/Pella money to hire all mercs, use this Army to take Demet. Train best horse unit availabe in Ambrakia, send all towards Athens.Then on turn 2 immediately beseige Athens, taking it on turn 3 (after combining armies), as well as Chalkis. Then Corinth and Sparta on turn 4/5. There is normally a lone Mak general somewhere around Sparta. Kill him and Mak are eliminated.
    You, sir, are a Barbarian. Though I admit that's a very good way to win the entire game before 270 BC.


    Quote Originally Posted by vartan View Post
    NOTE: Phraaspa isn't included in this blitz as it is farther away and leaves the Seleukids with an easy city to snatch from you. Also note that the first enemy city you will want to take it Karkathiokerta as it is a homeland province and will give you a base from which to send attacks into the Seleukid empire.

    Good luck.
    Karkathiokerta is also the best natural fortress in this game. Plus it makes a very good staging point for raids and campaigns right into Seleukid heartlands left and right. I shut down the AS this way, and did so with almost disappointing ease.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  9. #9
    Member Member WinsingtonIII's Avatar
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    Default Re: A guide to EB blitzing, for new players.

    Quote Originally Posted by vartan View Post
    I do not include Trapezous here as it is relatively harder to keep settled and will likely put you at war with Koinon Hellenon.
    But you can easily get a ceasefire with the KH (at least I did), because you don't share a border. Plus, it's always good to have another Black Sea port. But if Pontos decides to come knocking it can be difficult to defend due to the distance to your capital. Ani-Kamah is definitely easier to defend because of the mountain passes (which I believe start the game with a decent half-stack rebel army in them, so if you leave them alone they will delay a Pontic or AS attack from that direction).
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  10. #10

    Default Re: A guide to EB blitzing, for new players.

    Quote Originally Posted by Drewski View Post
    A couple of points:-
    With any of the "Greek" 3, Epiros, Mak or KH, I'd say taking the whole of that Peninsula asap is almost essential for a sensible game. You know that any shared borders equals inevitable war, with the utterly illogical ai, so why postpone it?
    Hi Drewski, thanks for your thoughts.

    My aim with this guide is to help new players do just enough to get their economy working and making a profit. That, and no more.

    Enough to ensure your faction won't go bankrupt, but not enough to win the game. There's still a lot of work for the player to do to achieve their faction's victory conditions.

    This guide is not about 'quick winning' the entire campaign in the first 5 years. That takes all the fun out of it. If your faction is already almost invincible after only 5 years, then there's no risk anymore, little challenge, and little incentive to continue the campaign.

  11. #11

    Default Re: A guide to EB blitzing, for new players.

    Quote Originally Posted by Titus Marcellus Scato View Post
    Hi Drewski, thanks for your thoughts.

    My aim with this guide is to help new players do just enough to get their economy working and making a profit. That, and no more.

    Enough to ensure your faction won't go bankrupt, but not enough to win the game. There's still a lot of work for the player to do to achieve their faction's victory conditions.

    This guide is not about 'quick winning' the entire campaign in the first 5 years. That takes all the fun out of it. If your faction is already almost invincible after only 5 years, then there's no risk anymore, little challenge, and little incentive to continue the campaign.
    Sorry for getting a little gung ho ;) - I was going to do a seperate Epiros blitz guide, and it sorta fell in here...

    I actually disagree on the incentive though. I actually love playing a faction with a full build tree, Spartan training etc. Getting rid of surrounding "pests" asap, allows you to sit back and grow in peace and quiet, without having to fight endless similar battles turn after turn, that aren't actually getting you anywhere.

    For example, playing as Rome, I take Taras, then Segesta and Bononia then Rhegion, then sit there and not fight another battle (excluding brigands) until after the Polybian Reforms. Then expand extremely slowly.

    But that's Rome's uniquely isolated position. All I'm really doing with the "Greek" 3, is quickly producing a similar "isolation" position. It's completely possible to abandon Taras, and just continue slowly and peacefully with Greece to yourself as Epiros, Rome will sign a peace treaty then.......it's just against my nature to give away a Homeland City. And if you try to keep Taras, you will have to fight neverending battles against Rome, with it's unlimited resources/mercenaries, as peace is then impossible.

    Each to his own, as they say ;)

  12. #12

    Default Re: A guide to EB blitzing, for new players.

    Pyrrhus would never raze Mak Royal Tombs, as he is related to Mak royal family and sees himself as the legit heir to Alexander.
    When I play Epeiros I also essentially abandon Taras while leaving a good spy there. Rome will conquer it but it will eventually rebel and rejoin Magna Grecia. I keep all my naval units though; need them once I have consolidated Greece to bring southern Italy and Sicily back into the Hellene world.
    Economy turns positive after several turns without looting any Greek history
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  13. #13
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: A guide to EB blitzing, for new players.

    its a pain to hold taras, but its possible, and if you take good care in battles not to lose your elephants, you can take rome as early as 267 + whipe macedon of the map. this requires you to make a peace with KH tho.

    the factions i had most fun blitzing with were KH, Pontus, Pahlava and Adeui. The first 3 are rather easy (specially parthia, you can take the entire eastern part of the seleucid empire withing a decade by using FM) if you know what you are doing. Adeui is actually a big challenge. I never read your guide, but i basically did exactly what you did haha.
    Last edited by The Stranger; 02-05-2014 at 20:32.

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  14. #14

    Default Re: A guide to EB blitzing, for new players.

    Quote Originally Posted by Ouakomagos View Post
    Pyrrhus would never raze Mak Royal Tombs, as he is related to Mak royal family and sees himself as the legit heir to Alexander.
    Actually, from what history I've read, Pyrrhus stood by and watched helplessly while his Gallic mercenaries plundered the tombs at Aigai - there were enough Celts present to pose a serious threat to the Greek core of the Epirote army had Pyrrhus tried to stop them (and the loyalty of the Illyrians could not be counted on in a fight over loot), so he did nothing.

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